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Soraka Build Guide by SpikingEggnog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SpikingEggnog

Pre-S4 Jungle Raka - Naysayers Gonna Naysay

SpikingEggnog Last updated on January 12, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

The meta has been breached and its disciples will not be happy.

I've really enjoyed playing Soraka on Dominion and ARAM because she gets plenty of gold and can buy quite useful items. I decided to experiment with Jungle Raka, and was pleasantly surprised by her potential.


Guide Top

Pros / Cons

PROS
-Very strong when farming jungle/not wasting money on support items
-Clears camps well, believe it or not
-Strong kiting, sustain
-Viable mid game, phenomenal late game
-After level 6, can change the course of lane fights globally
-Silence can throw off most non-auto-attackers easily

CONS
-Weak escape w/o Ghost or Rylai's
-WILL get harassed/CJed early game (Although if you're ready for it, no problem there)
-Ganks weak pre-level 7-8 (Before Rylai's or w/o Red Buff)


Guide Top

Spells

I take ghost because it lets you kite with your Q as you escape or chase. Flash is fine too - just my preference.

With the new smite, one can almost always smite at buffs - even with a leash.


Guide Top

Team Work

Your laners need to understand two things:
1) They may be, effectively, on their own early
2) They need to be ready to come help you kill the enemy jungler if he/she ambushes you at a buff

The exception to your less than ideal early ganks, however, is this: Enemy laners will not be afraid of ganks and will be more willing to have their lanes pushed too far out. If you gank a lane pushed toward your side, enemy champs may have to walk through 4-5 Starcalls, in addition to being silenced before they can get past you. This will not only give your allies ample time to respond, but will also obliterate their magic resist (from your Q).

After you have Rylai's, this same method will almost guarantee successful ganks.

Later game, a properly timed ult can grant your team 15-40% additional health, turning the tides of many team fights.


Guide Top

Creeping / Jungling

I usually start red for two reasons:
1) Enemy will almost always try to steal/kill you at red
2) It is more difficult and a leash in of better use here

So:
-->Red
-->Wraiths
-->Blue
(Gank if a lane is being very aggressive)
-->Wolves
-->Wraiths
-->Golems
(Back)

Raka clearing difficulty (from easiest to hardest):
~Wraiths
~Wolves
~Mini Golems
~Wight (I rarely take)
~Blue
~Red (Very useful for ganks, obviously)

Dragon can be taken easliy with one ally at about level 7.

If you ever get full build, swap your jungle item out for something that will add better synergy.