Lee Song Builds
Lee Sin Build
Late Game Build
vs Heavy AP Team
vs Heavy AD Team
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Lee Sin with this build
|Shaco||Pretty easy matchup, ask for your team to ward your buff early game. Usually a Shaco with an ignite will be invading your buff which you didn't start with so beware of that.|
|Amumu||He's pretty easy to duel early game on since he's squishy till 6. Try to counter jungle a lot, but be careful of his team getting on you.|
|Who is Lee Sin? Lee Sin, the blind monk. Lee Sin is a champion in League of Legends which is commonly used as the role Jungler or Top. He either dishes tons of damage while on the other side being squishy or still dishes a little damage but tanky as heck. He can also change the pace of the game thru his abilities that can be a winning side or a losing side. His playstyle is pretty hard so I suggest mastering him before playing him in ranked.|
Pros and Cons
|+ Good dueling power
+ High playmaking skills
+ Best map control Junglers in game
+ Strong early game power
|Lee Sin is a great solo queue pick. His kit is made to be a fighter that is also an assassin which wrecks their carry with his ultimate, Dragon's Rage. He has also a built in escape in his kit which makes him more aggressive in the jungle. He has been popular in the meta for his kit right now even in high elo competitive play.|
|- Loses his power spike late game
- No escape when no wards
- Can change the game pace and make his team lose
- High level of gameplay and decision making
"Roses are black, violets are black, everything is black, I cannot see." -Lee Song
Hello guys! I am Tori, and I play from the Philippines server. I am currently Diamond IV due to inactivity but I was Diamond II before. I haven't made Lee Sin Lvl 5 yet since I play different champions each games. I was a jungle main (s1-s3) before but now I am an AD-Carry main (s4-now).
This won't be a detailed guide and simply just a guide to help out beginners to understand Lee Sin.
I started playing Lee Sin at season 2.
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
This is the runes I use for my jungler. Scaling runes is useless on Lee Sin since his power spike is on early game not on late game.
I took Armor pen instead of flat AD since I do skip building Black Cleaver and build it into more useful item that is needed for that match. You can change it into flat AD if you don't like it.
This is the standard mastery for Lee Sin. [12/18/0]
(If you are wondering where that additional mastery on Cunning came from, it is from the latest patch (New Poppy)
This is the masteries I use for lee sin. I feel Deathfire Touch is more stronger than Thunderlord's Decree since Deathfire Touch is over 4 seconds with just one damaging ability, meanwhile you need to do 3 attack/damaging ability to proc Thunderlord's Decree. It's just my opinion, you can use Thunderlord's Decree for burst or Deathfire Touch for dps.
After comparing out Hunter's Machete + 3 Health Potion vs Hunter's Machete + Refillable Potion, I found out that Hunter's Machete + Refillable Potion may be the best start for Lee Sin. 3 Health Potion has higher sustain tho but it will take longer time for you to build Hunter's Potion.
Once you have enough gold to buy a Smite Item + Hunter's Potion, go for it. Hunter's Potion is currently OP right now since it will take long time for you to get low health. Use it always once you kill a big monster.
Tracker's Knife or Skirmisher's Sabre
Tracker's Knife is good for early map control and if you do not want to buy a Sightstone. I usually use Skirmisher's Sabre due to its damage reduction for dueling power, but I still do not buy a Sightstone when I use Skirmisher's Sabre since it is just a waste of inventory space and I use Warding Totem for my ward hops.
Conclusion: Tracker's Knife -- Early Map Control, Skirmisher's Sabre -- Dueling Power Spike
I tend to use Mercury's Treads because most of the time, I tend to match up with heavy CC team. If I don't really need to use Mercury's Treads or Ninja Tabi, I rush Ionian Boots of Lucidity for more cooldown reduction which makes your playmaking in dangerous situation faster.
Why don't you build The Black Cleaver most of the time? It's a good item for Lee!
I already have armor pen in my runes so it's just pointless to waste my inventory space. If you are using flat AD, use this since it's pretty good item but you need to do a lot of attacks for it to work. It's movement speed bonus is useful too because if your enemies try to escape, that movement speed will help you chase them. It depends on your play style, if you have armor pen on your runes and still want to go buy The Black Cleaver, go for it! I am not forcing you to not buy it. If you do not plan to buy The Black Cleaver but still want the phage's movement speed bonus, buy Trinity Force as it deals tons of damage and gives you movement speed bonus.
Most of the time, I always buy Dead Man's Plate, since it is a good mobility item, good defensive item and it has a passive that your next attack will be bonus damage and slow. It is good for every role including supports too. Buy Hexdrinker if you have hard time getting bursted by AP carries. Banshee's Veil is a good choice over Hexdrinker too because of it's health but it only blocks 1 spell which can be proc'd by anyone. Randuin's Omen is a good item too because every time they attack you, their attack speed is lowered and it's slow is good too for disengaging/chasing. Locket of the Iron Solari is must-have item against Heavy AP team to protect everyone from AP Carries. I believe it's shield has been buffed? (correct me if I'm wrong). It's the best item to support everyone to be defended against heavy AP carries.
Flurry: After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 20 / 10 energy respectively.
All Lee Sin players must learn how to use this, this passive is useful because it helps you conserve your energy. A pretty nifty trick is to do skill then two auto attacks then skill again.
Sonic Wave: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
You're going to want to max out Sonic Wave as soon as possible. This is Lee Sin's damage output and this is the highest among the other 2 skills. This is mostly used for his combo with Dragon's Rage. Lee Sin has 2 combos, usually I use Dragon's Rage to Sonic Wave then Resonating Strike. Why do that? Your Resonating Strike scales with enemies missing health so doing damage first than this will be useful for bursting their carries.
Resonating Strike: Lee Sin dashes to the enemy marked by Sonic Wave dealing physical damage + 8% missing HP.
As I stated from above, this skill scales with enemies missing HP so take note of that.
Safeguard: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds
This skill is Lee Sin's escape/shielding/engaging/gapcloser skill. Lee Sin players usually use this for escape thru ward or do ward hop kick (the most known technique called "inSec").
- You can do fancy tricks with this if you do Sonic Wave then Safeguard to a ward then finish up with Resonating Strike. You're just wasting energy but you still get style points.
- Always save this skill in teamfights so if you land Sonic Wave to their carry, follow up with Resonating Strike then place a ward, Safeguard into it then use Dragon's Rage. You get style points + your team will win.
Iron Will: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
This is Lee Sin's primary sustain skill. If you want more sustain in the jungle, max Safeguard first than Tempest. Anything else is self-explanatory. It also scales with Spirit Visage which makes the lifesteal and spell vamp higher.
Tempest: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
This skill works well with Deathfire Touch . As it is AOE, the Deathfire Touch will proc and it will do tons of damage to enemy team and it is great for clearing the jungle or minion wave pushing your towers.
Cripple: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
Great for ganking since it's slow is pretty high and annoying. Anything else is self-explanatory.
Dragon's Rage: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
This is the game-changing ult when it is late game, either you kick the right target (carries) and win or kick the wrong target (engagers like Sejuani, Malphite, etc) and lose and get the blame for the loss. This is also a good damaging ability especially for Lee Sin's combo which dishes out tons of damage.
- Q>R>Q ( Sonic Wave> Dragon's Rage> Resonating Strike) A pretty nifty combo that deals tons of damage.
- R>Q>Q ( Dragon's Rage> Sonic Wave> Resonating Strike) Another nifty combo that deals tons of damage but you can miss your Sonic wave and fail up the combo. I always use this combo when I'm fighting somebody then use them as an escape.
- The inSec Combo Q>Q>Ward>R ( Sonic Wave> Resonating Strike> Warding Totem> Dragon's Rage) The combo that changes the whole game pace. Either it will make you win teamfights and get objectives or vice versa.
- Another inSec Combo R>Flash ( Dragon's Rage> Flash) This kind of technique also works for other champion such as Vayne like her Condemn> Flash, it has a weird interaction but it is a useful technique for Lee Sin if he doesn't have any ward but uses his Resonating Strike into their carry.
I tend to start at Red Buff if their jungler isn't that type of aggressive jungler, and if their jungler is that type of aggressive jungler, you should start at blue. Ask for your bot lane to ward red buff to be aware that their jungler is taking it.
Only vs Aggressive Jungler such as Shaco, Kha Zix, etc.
Gromp(Smite)>Blue Buff>Enemy's Red Buff or fight against their jungler and take your buff (which is risky, either you or their jungler will get first blood)>Skuttle>Base
vs Non-Aggressive Junglers
Golem>Wraith>Red Buff (smite for hp)>Gank Mid>Skuttle (Top Side)>GAnk Top>Base
Gromp(Smite)>Blue>Wolves>Red(Smite)>Gank Top>Skuttle (Top Side)>Gank Mid>Base
Always take the skuttle crab for vision and some gold. Always take Dragon as soon as it spawns, contest for it. Dragon is the most important objective as well as Baron. Take note, Dragon<Inhib&Tower<Baron. Why is Baron more important than Tower? Baron gives you a buff that gives % of AP & AD, empowered recall, empowered minions which helps you push.
When invading, always ward their buff at 1min mark, so if you are starting red side, ask for your bot lane to ward over their red and back as soon as possible. So if you get your red buff and their enemy started with red, go asap at blue buff and ward it, if you find them at low health, fight it and steal their blue buff and head over top lane/mid lane.
Take note: Invading is a risky play yet rewarding and can make enemy jungler go behind.
Normal Ward/Blue Ward
This is what I ward most of the time even when not playing Lee Sin. You do not have to ward every circle I made there. Those Vision Wards are placed there since it covers 3 intersections which can alert your teammates where the enemy is headed, example, the bottom side, the middle bush, you can track if their enemy is going dragon, mid, your jungle, or retreat to their jungle.
Teamfighting is the focus of this game. One teamfight can secure a win or can make you lose. Lee Sin is pretty useful for fights but when he fails using his ult, he can rotate the game pace and lose.
When a teamfight is about to start, like their enemy team grouped up in a lane and starts poking you with their skills, always cut from fog of war (the part that isn't seen by enemies) and clear wards, if their team engages and your team is behind, use your ult to disengage them, but if you are ahead of them, rush at them and there is no need to kick their carry into your team since you are ahead.
But! If you two teams are neither ahead or behind, always try to use your Sonic Wave and if it hits their carry (neither ap or ad), go for it and do the inSec combo I teached you earlier.
Thank you for reading this guide, I made this guide for fun and to help new Lee Sin players. Take note, english is not my mother tongue and I understand if you guys are complaining about my english. This is also my first guide and feel free to give feedback below and from patch to patch, I will try to update this as possible.
Once again, thank you and have a blessed morning.
Merry Christmas! :3 [12/11/2015]