Master Yi Build
Not Updated For Current Season
This is my Yi build, feel free to vote on it etc. Just a basic run-down:
Yi is quick and squishy; this build does not focus on making him less of either, but focuses on making him a threat early in the game. My experience with this build; Yi has the ability to start ganking very early, high K/D ratios using this build is typical.
The Runes are simply there to buff what has not been buffed via items. Marks of Malice are only to place him over 60% crit chance. Once over 60% Crit; the rest of the Runes focus on Crit Damage/Damage. The results? A Yi that has a great deal in common with someone who suffers from premature ***********, the fun is over within 5 seconds. Typically Yi stands to tell the tale.
Items are possibly the largest factor in this build. They are all fairly cheap. Now of course we could use aand, but realistically that results in an end-game Yi and that is not the focus. This build is meant for quick results, not waiting for cash flow. There is a focus on attack speed; which when strapped together with 60% Crit rate, results in high damage output. Further into the game, you may look to purchase the latter.
High Crit Rate and Attack Speed work quite well with the lifesteal items, Yi can take a bit of punishment before it is necessary to flee. Keep in mind, this build is meant for ganking and quick face-to-face fights, if you expect more than 5-7 seconds face-to-face with another hero, may want to wait for reinforcements.
Theis a cheap item that produces a great deal of damage, and for the sake of back-dooring and pushing through minions late in the game while your team is busy defending mid (5v5; cause most of us know that is what it comes down to) you can be within their base before they realize. SPLASH DAMAGE!!
Once, you've exceeded the beginning of the game and are onto the long haul. Feel free to sell thefor another.
Looking at a defensively playbook pertaining to spell-casters; instead of usingand, you can begin withand. The cool-down reduction on the Spirit Visage, compliments Yi very well. Typically, this is enough Magic Resist to play against casters early in the game.
Another point of interest; other melee based assassins. Althoughis typically not used while playing Yi, it can prove to be a vital part if you are playing against a melee based team. It will give you the edge, I promise or at least until they realize you're wearing one and buy their own. That is when your magic resist gear comes into play.,,andplay very well off one another in terms of defensive play with an early game Yi. All are quite inexpensive and will give you the upper-hand quickly. .
Typical Yi sequence. The difference? Do not hold off til the end to start utilizing Meditate, remember self-preservation. Those who don't use this ability... FOOLS! Probably the best thing about Meditate; it is difficult to interrupt for most champions. As Yi is taking damage, typically from a channeling spell-caster, you typically will be able to channel your Meditate at the same time. It might be just what you need to stick it out through a heavy onslaught.
After dealing with a "Meditate necessary" scenario, pop Alpha Strike (now your in close), Highlander, Wuju Style and if the champion is fleeing (because most likely you've lived through their ultimate) utilize Exhaust.
Pros / Cons
Very quick, able to move about.
High Crit Rate/Decent Damage Rate results in high amount of Lifesteal.
The stacking Guin. Blade along with Highlander makes for a speed driven Yi, able to push towers.
Low HP makes Yi an easy target for ganking.
Low Resists result in high damage from caster types.
End Game Crunch:
Let your team play defensively. Never play defensively using this build, the results are never good. Always constantly be pushing; obtaining auras both personal and group; use the bushes for movement to push into opponents base.
These items are based off some lessons learned while playing Yi, most of which are end-game focused and quite expensive.
If you are feeling a need for end-game ownage and have the cash;. I personally enjoy stacking Ghostblade with, ultimately it offers you a second (slightly weaker) Highlander. By the time you have popped both Highlander/Ghostblade, your Guinsoo's is on fire.