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Gangplank Build Guide by Ash of Aladar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ash of Aladar

Prepare to be supported!

Ash of Aladar Last updated on November 21, 2013
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Introduction

Ok, Gangplank support may not be the obvious choice, but consider the following:


Gangplank is powerful support for teams with heavy AD composition, the utility just seems endless at some point, and you get to listen to Gangplank while playing. However, if your team is AP focussed, you might want to consider picking a different support


Guide Top

Runes

Runes

Greater Quintessence of Gold
3

Greater Mark of Armor
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Pretty standard stuff. You get Greater Quintessence of Gold, since you don't farm. To prevent dying you get Greater Mark of Armor and Greater Seal of Armor runes. The Greater Glyph of Scaling Magic Resist are for the lategame, and probably your best choice for Glyphs anyway.

If you prefer more poke, go for Greater Mark of Armor Penetration. Keep in mind that Parrrley is easily outranged on the botlane.


Guide Top

Masteries

Masteries
1/5
4/1
4/1
1/1
1/5
3/1
2/5
2/1
4/1
1/5
2/1
1/
1/
3/

Just that little bit extra cooldown and damage from the Offence tree, the other points go into Utility, gives you everything you need to support.

I prefer to stick in the back at the late game. This means I get to use Exhaust less often, which is the reason I go 2/3 Mastermind & 2/2 Artificer . If it better suits your playstyle, go 3/3 and 1/2.

The 3 points in Intelligence can be distributed freely. Put them wherever you like. I like to Cannon Barrage as often as possible.


Guide Top

Items

Item Sequence











Locket of the Iron Solari
2200

Ruby Sightstone
1600

Zeke's Harbinger
2250

Boots of Mobility
900

Enchantment: Captain
450

You are there to help your team. Help them with:
Shurelya's Reverie /
As you don't need it for Cooldown Reduction, you can opt to replace Shurelya's Reverie with Mikael's Crucible which is equally useful. By the time you get to upgrade Ohmwrecker will be useless as there are no more turrets and/or your team is too tanky.

Zeke's herald /
If you have an AP-heavy team composition Gangplank will be less useful; Build Will of the Ancients instead of Zeke's Herald to compensate, but it's better to pick another support.


Pop Locket of the Iron Solari at the start of an engage: half of its cooldown will be done by the end of the fight, and it will save champs, letting everyone survive with more health. Don't pop too soon of course, but if you keep it as an last resort, you are using it wrong!


These boots will keep you in position and out of trouble. Great for scouting and fleeing. If you are losing the game, Enchantment: Homeguard is always the best choice, but always consider getting Enchantment: Captain for its utility value.


Guide Top

Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

As noted before: Parrrley loses it's punch without the proper items, and is outranged by many champs on the botlane, which makes it dangerous to use at some point. Therefore, max Raise Morale as quickly as possible, the buff really helps to take care of business, and can be spammed alot. Slow enemies with your Grog Soaked Blade & Exhaust, and ganks will prove to be quite succesful.

Keep an eye on the minimap, and glance quick looks at your teammates lanes. Map awareness is always a good thing to have, but with Cannon Barrage you also have total map presence; you canassist with ganks all over the map by blocking off escape paths and/or slowing the enemies. Just don't use it to killsteal, it aggravates your teammates, and loses you games. In general, if you killsteal, you ulted too late!


Guide Top

Conclusion

Playing Gangplank as a supporting champion can be a lot of fun, and is exceptionally satisfying.

In the laning phase you are not the best support for your ADC, but after level 6, you are the best support for your team.

With your buffs you will ensure survival, succesful exchanges & teamfights, turret pushing will go quicker, and taking objectives like Dragon & Baron Nashor will be like boarding a ship of babies, or something...

Escaping from you and your team will be difficult because of your slows & speed buff. Even recalling in obivous spots will become dangerous when your ult is up.

Thank you for reading, and please leave comments!

GP support OP