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Twisted Fate Build Guide by Kyrogeniz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kyrogeniz

PRESEASON 5 | AP Offtank Twisted Fate Jungle

Kyrogeniz Last updated on January 16, 2015
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Twisted Fate with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Fiddlesticks Simple to face. He fears and drains you? Stun. You outmatch him easily. Just have that gold card ready.
Guide Top

Introduction

Welcome to Twisted Fate Jungle! As you probably know, this was used on Unicorns of Love against Team Solomid at IEM. (https://www.youtube.com/watch?v=3r2o7ZBLL4I) Kikis completely destroyed with it, and after Monte even SAID not to try this at home(http://youtu.be/U4k7rEH0iDI?t=1h1m48s), I did it anyway! Here I am, making a guide off my discovery. (http://imgur.com/ePQsWlC) It's a GREAT idea, and it REALLY worked. Props to you, UOL.


Guide Top

Hold on!

Lemme stop you here:

THIS IS A GUIDE. DO NOT LET IT CONTROL YOUR GAMEPLAY.

IT'S MEANT AS AN OUTLINE.

OUTLINE

Understood? Good.

Let's get into it!


Guide Top

Summary

Overall, this guide is centered around on hit Twisted Fate. You're going to use Stacked Deck to your advantage and get as many procs of it as you can. It adds up to a LOT of damage in the end.

And yes, it takes time to get the hang of it.


Guide Top

Pros / Cons

Pros:
Tons of Damage!
Great clear later on!
Backdooring!
A major stun for team fights!
You may have won a game of poker from all the cards you threw!
Reasonably tanky!
Hardly falls off!

Cons:
EXTREMELY risky!
Can be counterjungled easily!
Commonly invaded!
Can be set behind from Devourer stacks!
It's not common, your team might rage at you!
Getting blamed for losing- oh, wait...


Guide Top

Spells

His passive grants bonus gold when he kills a unit. This can mean a TON of extra gold when clearing. And yes, it is usually in your favor, hence 'Stacked Dice'.

His Q is a long range harass, and isn't that important to this build. It's some poke damage, but nothing compared to AP TF.

His W is a choice of three cards: Red, Gold, and Blue. The Red card gives an AoE slow, but does the least damage of the three. It's commonly used for clear and grouped teams. The Gold card grants a single target stun with moderate damage, used for clearing camps and stunning a high priority target. The Blue card restores mana and does the MOST damage, used for sustain in the jungle and fights. All three of them have GREAT USE.

His E is a passive ability, which grants bonus magic damage every fourth attack. This is our favorite spell for the build. Our goal is to proc this as much as possible. The damage adds up quickly.

His R is a global reveal, and you can teleport within an extremely large area. Let's say you're standing in Dragon pit: you can teleport to about each bot lane outer turret and blue side raptors/red side wolves. This is a ROUGH ESTIMATE, which means it ISN'T exact.


Guide Top

Creeping / Jungling

Consider that you're a squishy jungler, you can't take too many hits early.
So, let me tell you some simple tips to clear those pesky camps while taking minimal damage.

    Keep your distance from the camp. All camps go to a certain distance before returning to the spawn point.
    Get the camp stuck within the 'sweet spot'.
    The camp can walk back and forth ten times before resetting; keep it in mind.

I'll have videos of each camp and their 'sweet spot' within the next week or two.

Now, clear order.

Blue Team
    Krugs (Smite)
    Red
    Wolves (Smite)
    Blue
    Gromp
    Raptors (Smite)
    Recall as needed, but you usually can make it through it all.

Red Team
    Gromp (Smite)
    Blue
    Wolves
    Red (Smite)
    Krugs
    Raptors (Smite)
    Recall as needed, but you usually can make it through it all.

Now, an important part of this jungle style:

Ganking

Keep a few things in mind when you go for a gank.
    Are they pushed up?
    Do they have any escapes?
    Is the lane ready for a gank?
    Is it warded?
    Do you have your cooldowns?
    Will you pull the gold card?
    Can your lane follow up for the kill?

After going through it all, you're ready to go for it!

Go around the lane and come from behind. Get them pinned between you!
Stun them! Keep them stuck!

Now:
Did they flash?
Yes: Good work, now finish the kill or come back around for another gank.
No: Did you get the kill?
Yes: Great! Now tax the lane!
No: That's a shame, try it again once the laner pushes again.

And a final note to ganking:
Don't be afraid to flash stun!

It's a sweet play, and makes you look like a total baller!


Guide Top

Final Regards

First off, thank you for reading my guide on Twisted Fate jungle. After seeing my favorite team stomped by it, I had to try it!

Let it be known: This is COMPLETELY EXPERIMENTAL.

It CAN fail.
It CAN backfire.
You MAY NOT be good at it.

That's fine! Take the time and learn it like I did, or give up on it.

It's your game, and your choice.

Yes, this is my first guide. Please don't leave criticism that isn't constructive.

I like to learn from my mistakes, not be flamed at for making them.

I appreciate ALL requests, tips, and any sort of feedback. (That isn't completely heartbreaking and unconstructive.)