Ashe Build Guide by Twilight Sparkle
Not Updated For Current Season
The Frosty Glazed Donut Archer
Not Updated For Current Season
Threats to Ashe with this build
Hello and welcome to my guide on Ashe. This is my second guide after writing a fairly successful one on Leona which can be found by clicking here. I mained her for some time as a bottom lane marksman and found her very effective. It took me a while to get over her price and actually try her out in the beginning but after you play Ashe, you'll realize her full potential as an ADC.
Ashe is a marksman from the Freljord and a great ADC after figuring out how much potential she has. She's relatively easy to play and has a great amount of slows necessary for kiting. Her ultimate has a great stun as well but moves relatively slow compared to similar ultimates like Jinx and Ezreal.
If you want to check out Ashe's backstory then click here.
Pros & Cons
- Indefinite slowing capabilities with her Q ( Frost Shot)
- Slows using Volley
- Has good range as a marksman and can easily farm
- Extra gold gain once Hawkshot is acquired
- Can scout easily without getting into trouble using Hawkshot
- Low mobility with no gap closers (can use ultimate as a makeshift "gap closer")
- Needs attack speed to be most effective
- Has to stay behind the team during team fights
Ignite is a great spell for finishing off that last enemy that is right on the cusp of getting out of reach when Ashe's Enchanted Crystal Arrow is on cool down. It scales with levels as well meaning that it increases in damage as you level up.
Flash is another great pick for Ashe and should be taken no matter what. Ashe has no gap closer nor does she have any escape if an enemy is right on her tail. Being the squishy champion that she is, Ashe needs some other options to get herself out of a battle or to catch up to a low-health enemy.
Exhaust can be taken with Ashe in place of Ignite but I wouldn't recommend it for for anything other than a support-role Ashe.
Greater Mark of Armor Penetration is a must-have rune for Ashe. She needs the punching power to break through armor early game and get a kill. Without an early-game kill, Ashe will be lacking but she can snowball incredibly well into the late game with or without the kill. It all depends on how fast she can do this.
Greater Seal of Armor is important for any ADC early game. Since they're usually incredibly squishy, armor is essential to keeping other ADC at bay.
Greater Glyph of Scaling Magic Resist is another rune that I recommend for Ashe. While a lot of people tend to take flat Greater Glyph of Magic Resist, I believe it's important for Ashe's magic resist to scale into late game. She's a very easy target based mostly around damage and not much in the defense department. Any AP assassin type champion can take quick advantage of this weakness and exploit it to it's fullest.
Greater Quintessence of Attack Damage are great for adding a boost to Ashe's damage early game. Just like the Greater Mark of Armor Penetration, Ashe needs all the damage she can get.
One might consider taking Greater Mark of Attack Speed or Greater Quintessence of Attack Speed. These are similarly interchangeable. Ashe NEEDS attack speed to dish out her damage to the fullest so don't forget that! Items will suffice but must be acquired quickly.
For Ashe, I opt to use a 21-9-0 setup for her masteries. Some people choose to put 9 points into utility but I consider this less than optimum since Ashe is on the squishier side of the defense spectrum.
With this sequence, Ashe can max her poking and main attack skill. That would be her W or Volley. Getting this and Frost Shot (Q) maxed is essential. Hawkshot only increases the range that she can send her bird to scout.
Items are pretty self explanatory for Ashe. Maximize damage since she is the ADC. Up top, I've provided some good options for Ashe and the speed at which she needs to acquire this. Situational items are optional and are subjective to each individual player.
Who does Ashe play well with?
Ashe is just like any other ADC. She MUST last hit as many minions as possible. With practice, one can last hit nearly 100% of the creeps due to her short attack animation. Stay behind your own minions however as it keeps Ashe in a position to back out of a fight if one is initiated. If she's mixed with the minions and collides with them, escape can prove difficult without using Flash.
Conclusion & Feedback
Hey! Thanks again for reading my guide to Ashe! This is my second guide and I hope the quality and effort I put into it is the same as the first one I made. Please, leave comments in the discussion and I will answer them as quick as I can. If you would like to see changes, leave those there as well. Thanks again! Bye for now!
-Princess Twilight Sparkle