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Nami Build Guide by DontTouchMyADC

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League of Legends Build Guide Author DontTouchMyADC

Protect Your Team With The Waves

DontTouchMyADC Last updated on September 12, 2016
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Nami with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Sona Sona has some Heavy poke, however landing a bubble on her early can almost be a 100% kill chance due to how Squishy she is.
2
Janna Janna is an easy match up, Janna only has a heal at level 6, take advantage of this early. If Janna shields her ADC that's your chance to engage and get off some damage.
2
Lulu Lulus poke is not going to be a big deal for you in lane. Bubbling and targeting lulu first is a good idea when Fighting against her.
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Summary

Namis AP falls off hard late game so its a good idea to have utility runes and masteries, Nami runs out of mana very quickly due to her heal costing so much, mana regen runes help a great deal when it comes to this. Try to stay with your ADC all game and this build will serve its full potential.

This build Is mostly a defensive build, Ardent gives some AP so that your heals will heal for more, but for the most part you shouldn't need much AP.


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Pros / Cons

With this build you are not going to have very much damage, however you will have great utility and be able to stay in lane with your ADC much longer than usual.

If you are against anyone with a pull, it is going to be difficult to survive unless you can hit your bubble on both the ADC and Support.

This build has a lot of item use, you are going to need to be quick when using them, and try to space it out during fights so the enemy will never know if you can shield or heal for another 300 hp.


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Team Work

As support You should almost always be with your ADC, follow them around and make sure that they are never alone. If you are ahead in lane and feel like your ADC can handle themselves without being killed, roaming mid lane to pick up a kill is a good idea.


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Spells

I personally Like to take exhaust instead of Ignite because your goal on this build is to keep your ADC alive the entire game. While ignite can offer damage early game, it will not do any good if the enemy team has an assassin.