Taric Build Guide by CantaGallo
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Recommended Runes + Notes
Masteries + Notes
Hi i'm Cantagallo and this is my first guide on Mobafire.
You could be come here looking for another boring support Taric guide.THIS IS NOT.
I am here to show you my try as Taric hybrid (AP/AD) Top duo laner / Solo top.
I am not a native english speaker, that's why you could encounter some grammar error, you are welcome on correcting me.
Also downvotes are welcome if contain constructive criticism, because all i want is to improve this guide game by game, surely even with your help.
Remember that i'm not what you call a "pro" player, since that i am playing LOL from 3 or 4 months and i've reached 30 level a few weeks ago. So don't jump on ranked with this build,and don't come back here yelling every screw that you could remember (SK OCELOTE featured = more cancer-rager) without taking confidence in normal game.
Just open your mind and read down all the guide, and if you'll think it's viable like i do, please give it a try and come here to feedback me.
...He wanted to help the people, but not by simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect.....As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.
So he want to be different from the father, and not only in sexual habits. Not a healer but a defender.
So let's defend TOP lane from the enemies.
Pros / Cons
+ // Funny to play.
+ // Underestimated often.
+ // Armor of the fifth age will
let you be underestimated more.
+ // Great sustain = forever in lane.
- // You will start to overestimate yourself.
- // Focused often late game.
- // Weak early game.
- // No great escape mechanism.
- // A bit squishy without right item.
Why solo top Taric?
As soon as I understood better his skills, I began to think of playing solo top lane.
What is solo top about?
not really great
Synergy with the jungler
Why hybrid Taric? Let's talk about how abilities work, and their order
But i want to make a good guide and jhoijhoi said "Explain every single choice you make...." ...
Every single skill of TARIC improves melee fight, and they stack on AP
You should read more about his abilities if you don't agree.
Ability Sequence Order
when the game starts because it let you zone your enemy very well, preventing them to take some last hit. Then take , and at level 3 put one point on .
From now on max as much as you can Shatter. Obviously you have to improve at level 6 - 11 - 16. I choose to max Imbue after Shatter because the damage on Dazzle is never too big. So it is better to have a greater healing in mid game.
I think this is the best order of skills.
<< << <
So let's see my current runeset :
- Greater Quintessence of Ability Power: // Early boost to your heal and damage tool.
- Greater Mark of Magic Penetration: // Armor Penetration will be guaranteed on your skills. So i chose Magic Penetration marks. This will give more burst ability.
- Greater Glyph of Magic Resist: // Flat magic resistance will help you countering Hybrid solo top like Jax,Akali,and full AP.
- Greater Seal of Armor: // More armor, more tankyness.
NEW MASTERIES COME OUT THIS MORNING. THIS SECTION WILL BE REWORKED
0 on the utility tree,because you are not going to play as support.
The nine points on offence tree are great, because they synergize well with passive/imbue/shatter/radiance.WONDERFUL.
- Boost your exhaust for more armor and magic penetration.
- It's easier to kill minion
- Attack speed will reduce faster imbue's cooldown and you will make the best of Shatter and Radiance (buff for 4 sec and for 10 sec).
- GEM GEM GEM GEM more armor penetration for you. NICE.
21 points on defence help you to stay longer in fight through all the game.
- More Magic Resistance.You want it.
- More Armor. Most of solo top counter will deal physical damage.
- More HP early game ...and mid game...and late game :D
- More HP regen. It lets you stay longer in lane.
- It reduces the damage by 2. Sometimes it happens that you ran away with 3 or 4 hp, it never happened to you? You should thank this mastery.
- Another little HP boost in early game.
- It reduces damages from area spell.
- It gives tankyness.
- UOOOOA 3% more HP and it decreases the enemies' CC.YOU DESERVE IT.
This is mine current Mastery set. With this i play a defensive game, and this turn me into a unturretdiveble , and master at turretdiving.
I think that also 21 9 0 is viable (The ad tree and ap tree equally) and will fit better on aggressive players.
Warning : this will turn the game in hard mode, and you into a squishy one.
30 0 0 probably is viable for custom games. Maybe.
Great spell as escaping and chasing tool. Take advantage of jumping over walls.
Great synergy with your skillset, remember that the point in summoner's wrath
will improve its power. More recommended than flash.
Other viable Summoner spells
You could use it instead of flash. You will have the chasing and escaping tool that u needed.
This ability is enhanced by Summoner's wrath as for exhaust. Shorter cooldown than Flash.
So underestimated spell! This spell is crazy; this spell will erase the disability
from which you suffer, and it will decreases future disability... it fit better on
Swain , Dr.Mundo or Tryndamere, but is always good if you are facing an hard CC team.
The enemies will never run out from a fight with 50 hp or less.
Secure-kill for aggressive players.
NEW ITEMS COME OUT THIS MORNING. THIS SECTION WILL BE REWORKED
Early game of hybrid Taric is not the best phase. You have to play safe until you get some damage and more sustain. WARD please, never forget this. Warding is the road to victory,and it's a complicated topic to discuss here, look for another discussion.
Don't overextend your lane and let the enemies to make mistakes.
What happens if you overextend
What happens if you play in safe zone
When you've built , and situational boots x2 ( viable boots = you have to choose yourself your last 3 items, depending on the opposite team and depending on how the game is going .
A good item will give to you :
- Attack speed Synergizes with abilities.
- HP / Armor / Magic Resist You don't want a glass cannon (HIGLY SITUATIONAL, you may need one of these types or even 3 objects of this type, choose wisely).
- More AP/AD (ex. )More Damage.
Bad items will give :
- Mana You don't need mana.If you deal damage you will never run out of mana.
- Only AP (ex. )You are not the Mage carry.
Late game is when lane is abandoned and get suddendly pushed by one or two.The rest of the team remains united and defends mid or attacks the enemy base.
And surely will rain teamfights ( according to Taric there was a better time when rained men).
Now you have to position well yourself, pushing wisely, boosting your team in teamfights, helping allies in trouble.
Seems that nothing is changed from the support Taric.
The real change is damage output. Now you have a potential offensive that will scare the enemy and make you one of the first targets.
You have to use wisely the stun to stop some freak ulti, like , , and more others.
Jump on squishy when possible.
Take control over Baron with and .
This chapter has been written entirely by Xenotechie, I can not do better than this. Thank you man.
Of special note is Tryndamere using Duff's Competitive Tryndamere guide. The best counter to it is knowing it, so read it if you are having trouble with him.
I really appreciate that and want to thank you.
Actually this guide is still under testing. So you could notice some changes during the time. I will add later a chapter for guide's versions .
I will appreciate also a feedback, because it took a long time to write this guide
in a fair format...and this reminds me that i have to say THANK YOU to JhoiJhoi for his work in writing such a piece of masterpiece like making-a-guide.
Another big thanks goes to Mogul who has always encouraged me to be better with his troll's habits, shouting at me "NNOOOOBS" on skype every single fault i did.
---->> 08 July 2012 : Thanks to Xenotechie, I found many grammar errors and I have them corrected. Now I hope that there are not any more.
---->> 09 July 2012 : Added nice banners for chapters; made by me, I took inspiration from a work of LaCorpse.
---->> 13 July 2012 : Add common Match-ups chapter.I will never thank Xenotechie enough.
---->> 15 July 2012 : Fixed layout.
---->> Coming soon : a new and more detailed item section.
---->> Coming soon : ??????
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