LoL Champion: Graves
| Health | 2297 |
| Health Regen | 18.1 |
| Mana | 1350 |
| Mana Regen | 19.35 |
| Armor | 110.29 |
| Magic Resist | 92.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 375 |
| Gold Bonus | 0 |
| Attack Damage | 286.8 |
| Attack Speed | 120.953 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 24.93 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
Graves is one of the most fun ranged AD carries to play. With his ridiculous burst and higher survivability than most other ranged carries, he is a great champion. The key to using Graves is landing your skillshots. The best combo is
Quickdraw to approach the enemy followed by
Buckshot right in their face. Then, use your ultimate
Collateral Damage to finish them off. If they try running (or chasing), just use
Smoke Screen where they are moving towards. It can be easy to run out of mana early game if you aren't careful, so try to make your Buckshot count. As this is my first guide, please feel free to leave comments and constructive criticism.
A few games using this build:





Pros / Cons
Pros:
Ridiculous damage
Higher survivability than other ranged AD carries (with defensive item)
Has an AOE slow
Attack speed steroid
Has an escape
AOE damage abilities
Cons:
Can be difficult to hit people with ultimate
Uses mana fast
Shorter range compared to other AD ranged carries
Needs lots of farming to sustain build
Vulnerable to CC
Masteries
The most effective way I have found of playing Graves is with 21/9/0. The offense tree is pretty self-explanatory. Usually, the entire left side of the offense tree is recommended. However, after Deadliness was changed, Lethality is not really worth those 5 points. To get
Executioner, you need 21 points.
Offense Tree
Tier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
Tier 6:
Defense Tree
Tier 1: Put one point into
Tier 2: Get
Tier 3:
Runes
| Runes | |||||||||||||||
Greater Mark of Desolation 9 |
Greater Seal of Resilience 9 |
Greater Glyph of Warding 9 |
Greater Quintessence of Desolation 3 |
||||||||||||
Armor penetration runes are the best. Don't let anyone tell you otherwise. For marks use 9
Your rune page should look something like this:
Summoner Spells
Main spells:

There are a few acceptable spells for Graves. However, no matter what the situation is you should always get
Other useful spells:

Another spell you might consider is
Skill Sequence and Explanations
In summary,
Items
Starting Items
To start off, get a
Your next goal should be to get your
Core Items: You should aim for these items every game.
Next, you'll want to grab
Getting
Defense Items
Your last two items are situational. You can replace your Doran's Blade at this point if you haven't already. One of the best defense items for ranged AD carries is
However, another item to consider is
Situational Items
By this time it should be later in the game and a few enemies will be stacking health, armor, or both. Now is when you should be working on getting your Madred's Razor. It rips through their health with it's passive- every basic attack you do deals an additional 4% in magic damage equal to their maximum health. As a plus it gives you attack speed, damage and armor. If the enemy team is pretty squishy, Madred's Bloodrazor won't do much. You'd be better off with a
Two items that provide a good amount of both offense and defense are
If you are fed enough and the other team doesn't present much of a threat to you, another option is to buy a second
Buying a
At the end of the game when you are all maxed out on items, buying
Q and A
Q: Why wouldn't I get
Infinity Edge before
The Bloodthirster? Doesn't Graves need more damage early as an AD carry?
A: Bloodthirster is a better choice for your first core item for two reasons. The first is that the items needed to create it are cheaper. Having an early
Vampiric Scepter will benefit you and is cheaper than ingredients for Infinity Edge. It works with the rest of the build. The second reason is that it will give you greater survivability earlier, allowing you to farm better and last longer in lane. If you don't die, it will eventually have higher damage output than an Infinity Edge.
Q: How do I know what defensive item to get? Which one is the best?
A: The truth is that it depends. If you find yourself facing 2 or more AP nukers,
Banshee's Veil is a great choice. It can make the enemy "waste" an ability on you to get rid of the protection before attacking you. This can ruin some combos and stuns that others might throw at you. Another commonly used item is
Quicksilver Sash. However, I prefer BV because it has a lower cooldown, and also gives you more health and mana. QS is also intended for teams with more CC. If you find yourself in the middle of the enemy team, chances are you are going to die anyways.
Frozen Mallet is a better choice when you consistently have enemies escaping from you and it gives you a large health bonus. If you don't want an all out defense item, but still want lots of great stats, then
Trinity Force is for you.
Maw of Malmortius is great when you are receiving heavy magic damage, as it provides a shield, magic resistance, and a good amount of attack. The passive also increases your damage as your health is lowered.
Summary
Thanks for reading, hope it helps. You'll see how good Graves can really be. This is ongoing, I'll try to post screenshots and such later. Comments, questions and suggestions are welcome!
Thanks to jhoijhoi for general coding and formatting. Credit goes to Blacknsilver for recommending Hexdrinker.
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