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Ezreal Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Q ONLY EZREAL

Last updated on May 7, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
8
14
15
17
18
Ability Key W
2
4
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Beauty of On-Hit Ezreal.

High Mobility and a spamable AOE slow. What more could you want in a solid mid-coordinator? This focuses on someone who can land every skill shot as well as the fools who have no idea how to position in team fights. Standing all the way back and using your q's full range will allow you to spam SHIFT+4 as you guide your team to victory. Did i mention a clean up penta-kill has never been easier? Let's start the show.


Guide Top

Team Work

This is a team game. If you go Ez hyper-carry in mid lane and don't give any luvin' in the form of massive ganks/massive trueshots of destiny, you are the only one to blame at the defeat screen. Keep mobile. Keep movin'. Consider helping a lane out as soon as level 2 and keep your eyes open from there. Making a decision, such as to help invade their red after blue, can make or break the outcome of a game. Arcane shift makes it easy to roam and get there before their mid does!

In fights, aim to disrupt their front line with your slow, and keep your teammates buffed with W. It is not just a damagin' skill. Massive deeps will come in the form of auto's and long range Q's. E should almost always be an escape skill and deciding when to pop in form massive dps comes only with experience. At all points you should add up your damage and always know the killing power of your champion.