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Udyr Build Guide by TheAmaGamerPro

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League of Legends Build Guide Author TheAmaGamerPro

QQQDyr - a real god is never sated

TheAmaGamerPro Last updated on February 29, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
12
13
14
15
Ability Key W
3
6
8
10
11
Ability Key E
16
17
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Starting

Always start with Hunter's talisman and start at blue or you will run out of mana very soon. Udyr has fantastic health sustain but mana is sometimes a problem, so we're going Refillable into Hunter's pot.


Guide Top

Core

Finish Skirmisher's, then proceed to rush tier 1 boots and Hunter's pot. After that finish Devourer, then buy Tear and Swifties. After that whether you want to rush Manamune or leave it at Tear for a while is up to you. Manamune gives you more instant power and stacks a bit faster but isnt as strong as rushing Iceborn asap.


Guide Top

Why tear?

1. Udyr stacks Tear extremely fast due to him spamming his stances all the time
2. With Iceborn+Tear you never run out of mana
3. Muramana+tiger gives Udyr extremely high damage output

With the change to Muramana not requiring you to constantly togle it on and off it's much easier to manage even with bit worse macro management skills.


Guide Top

Rest of the items

So I always go Devourer, Manamune and Iceborn. Usually Swiftness boots but occasionally Mercs are better, if the enemy team has a lot of hard cc and/or magic damage.

Almost always my 6th item is Zz'Rot thanks to it's amazing map pressure. 5th item usually is Dead Man's plate but sometimes Visage (enemy has a lot of magic dmg) or Thornmail (lots of auto attackers like 3 adcs) are better choices.


Guide Top

Ability order

Always start leveling Q->W->E. Always max Q first, but whether you want to max W or E second is up to personal preference.