Orianna Build Guide by Quackum
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Orianna with this build
Hello everyone, this is my first guide that i've created and i've decided to make a guide to my favourite champion: Orianna.
Pros and Cons
Strong late game
Easy laning phase
Useful with any team comp
All spells are AOE
A lot of damage with Command Attack and Dissonance combo
Her ult can change a team fight around if it catches the enemy team outt.
Takes a while to learn
You have to always watch where your ball is and whether it'll return to you
If you miss your ult, you could lose the team fight
Hard to lane against people who are constantly harassing and zoning you
You'll lose late game if the enemy jungler camps you and has killed you lots of times
Smart casting isn't very necessary to me because 2 of Orianna moves are already smart casted like her Command: Dissonance and Command: Shockwave. I only smart cast my E because it's easier and faster to get the ball to save someone or to start a fight. I leave my Q on normal cast because i find it easier to see the range of how far the ball goes.
Clockwork Windup is Oriannas passive, it's good because it makes it deals bonus magic damage on your auto attacks which makes it easier to kill minions or to harass. It stacks up to 2 whenever you auto attack someone which you can use it to out trade the enemies most of the time.
Command: Attack is Oriannas q, this ability is mainly used to position and reposition your ball. It can also do a lot of damage on a short cooldown of like 2 seconds if you a lot of CDR.
Command: Dissonance is Orianns w, this ability is great for harassing with your q w combo, but it's also great for disengaging a fight or re-engaging a fight because of its ability to increase your teams movement speed and decrease the enemies movement speed.
Command: Protect is Orianns e, it can be used to absorb a lot of damamge + the bonnus armour and magic resist it gives. It can be used to quickly position your ball on a team mate who is grouped in the middle of the enemy team; which leads to your ultimate.
Command: Shockwave is Orianns r,it is the most game changing ults that i believe there is, it does tonnes of damage and it's a knock-up which can lead your team to a combo.
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power
Greater Seal of Scaling Health
Greater Mark of Magic Penetration
Greater Glyph of Scaling Ability Power: as Orianna you'll scale more into late game and while it's late game you'll get the extra AP to help wtih your power spike.
Greater Quintessence of Ability Power: The extra ability power that is needed for early damage.
Greater Seal of Scaling Health: If it was blind pick i would take Scaling health because i don't know who im up against and the health can make you a bit more tankier than usual.
Greater Mark of Magic Penetration: The magic penetration will increase the damage your spells do because it ignores some of the targets magic resist.