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Spells:
Flash
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
~Intro ;STORY TIME!?~
It was a ritual he performed every morning. Before he could begin, Father Dephi, the monk who first brought him to the monastery, interrupted him.
“Quiet morning to you, Udyr. I have a task for you.” said Father Dephi. At first glance the older man looked frail. Udyr knew that inside the aging mans frame was a rage not far from his own, a primal rage that he could harness to beat even the strongest foes into submission.
“And to you father. What would you have me do?” Udyr rumbled.
The elder monk smiled grimly. “Poachers are at the edge of our woodland. I thought you would like to do the honors.”
Udyr could already feel the rage building inside. Without saying a word, he turned from Father Dephi and stalked into the woods. He didn’t need to have someone tell him where they were last seen.
If they were in his woodland, he would find them. He crouched low, bringing to life the essence and mindset of the tiger. It was a bestial stance, one that made him think and mimic the sinuous movements of the predator.
It wasn’t long before he could see the tracks the poachers had made, and one of their vicious traps. Following the sparse tracks they had left in the snow, He soon found their base camp. There was four of them. Rough looking men, Noxian by the look of them. They all carried large bows, along with an assortment of rough-looking knives and jagged hand axes.
Udyr's hands tore gouges in the snow and into the earth beneath. Just as hewas going to leap into their camp and tear them to pieces, a soft white light enveloped him.
“No!” he roared, bounding into the camp. The poachers startled and terrified cries rang hollowly in his ears. Just as he was about to grab the first man he felt a sense of disorientation. There was a blinding flash and Udyr disappeared.
The white faded and Udyr looked around, although he already knew where he was. The stone steps of the ancient Pool lay before him. His rage subsided, washed away by the healing energies embedded in the stone of the Pool. There was more flashes of light, and four more League Champions stood next to him.
He saw Shen, impassive face staring ahead. Next to Shen stood Jax, the arms-master and Ashe the archer. Walking forward Udyr almost stepped on the diminutive white figure in front of him. Captain Teemo flashed a grin at him and loaded his blowgun.
Eager to finish this and get rid of the poachers,he headed towards the Jungle, dense woodland in between the main pathways. He would rather stalk the Jungle by himself and carry out surprise attacks then fight alongside his teammates. He heard a rumbling and stopped. A grin to came to his lips as he came upon a Golem. The giant's rocky arms were twice or three times the size of his own.
Red tinged the Golem's eyes, and a magical glow surrounded its formidable body. He let the rage build inside him. Gathering the essence of the Phoenix, he charged the monster. Slamming a palm into it's rock hard torso Udyr released the rage flaming inside him. The beast bellowed as flames raced from Udyr's hand along its arms and body. He kept up his attacks, punching and hitting the Golem while releasing his rage flames.
The Golem swung a massive arm at his head, but heducked low and continued his onslaught at the Golems backside. It roared and slumped to the ground, defeated. Hefelt the Golem's energies flowing into him. He released a deep breath, and crept into the undergrowth and brush.
Coming up to a clearing, Udyr could see waves of minions warring between two towers. Spells flew from the blue caster minions, slamming into the purple warriors and sending them flying. The purple casters returend the spell, doing the same thing to the blue warriors.
Hecould see Teemo weaving between minions, trying in vain to send a poisoned dart into the elusive sword master Yi. He could see the sweat starting to glisten on Teemo's head fur. Yi seemed to sense that Teemo was wearing down. He tensed, preparing to leap at Teemo and finish it.
Udyr saw this and quickly gathered the essence and rage of the Bear. Roaring he bounded out of the woods towards Yi. Infused with the Golem's energy he was on top of Yi before he knew it. Udyr pounded his fist in Yi's side, knocking him over. With startling speed he leapt back up and slashed Udyr across the chest. Teemo took advantage of the distraction and sent a flurry of darts into Yi.
The warrior fell to the ground, releasing a groan as the poison coursed through his body. A gray haze enveloped him and he disappeared. Udyr could feel the blood cascading down his chest. Rivulets of blood left a crimson rain on the ground as he ran back into the woods.
Teemo cried out for him to stop. Ignoring him, Udyr kept running. He had to heal himself somehow, and fast!
He knew of a small feral wolf-pack nearby. He was reluctant to hurt beasts, but he needed their energy. Adopting the essence of the turtle Udyr's skin hardened and his muscles tightened.
Through his own training and observations, he had learned something the monks at the monastery hadn’t. Ionia was home to a race of aquatic turtles. These turtles were predators, and stole the life-force of other wildlife. Vampiric Turtles!
Their ways had prove a handy trick to him time and again. he could see the wolf den just ahead, with three giant mangy wolves fighting over bones and scraps of meat. The Alpha wolf saw him, and bounded toward him, jaws slavering and hungering for his flesh.
The beast leapt at his throat. He twisted and slammed his fist on the wolfs head, knocking it unconscious. He could feel the monsters life force healing the slash Yi had left him with. The wound stung, but the bleeding was stopping and it was starting to close already.
He left the wolf with enough energy to live off of. The smaller wolves growled at him as he left.
He crept back into the underbrush, looking for his next target. Out of the corner of his eye he saw a strange machination in the grass, one he almost stepped on. It was a trap.
He recognized this...it was the trap of a certain league champion he was quite familiar with. He heard a feline growl just as a massive cougar stuck its head in the brush.
Nidalee.!
Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed and 9% dodge bonus.
Tiger Stance
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 170% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
Cost
55/50/45/40/35 Mana
Turtle Stance
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
Cost
55/50/45/40/35 Mana
Bear Stance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Phoenix Stance
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
Cost
55/50/45/40/35 Mana
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed and 9% dodge bonus.
Tiger Stance
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 170% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
Cost
55/50/45/40/35 Mana
Turtle Stance
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
Cost
55/50/45/40/35 Mana
Bear Stance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Phoenix Stance
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
Cost
55/50/45/40/35 Mana
Ghost - Useful for the synergy it has with bear stance, but it will put you past the soft cap. At rank 5 bear stance you lose over 50% of the effectiveness from ghost.
Smite - A must if you are going to be jungling
Flash - Has great uses offensively and defensively. It can make up for the lack of dash that Udyr has when ganking. Great choice for Pure tiger since you will have a rank 5 bear stance to make up for the lack of ghost. It will make landing both the stun nand pre-loaded Tiger DoT much easier. However, you need to take into consideration the long cooldown of the spell.
I believe any other spell is pretty usless for Udyr ; cleanse might be viable I don't prefer it.
Smite - A must if you are going to be jungling
Flash - Has great uses offensively and defensively. It can make up for the lack of dash that Udyr has when ganking. Great choice for Pure tiger since you will have a rank 5 bear stance to make up for the lack of ghost. It will make landing both the stun nand pre-loaded Tiger DoT much easier. However, you need to take into consideration the long cooldown of the spell.
I believe any other spell is pretty usless for Udyr ; cleanse might be viable I don't prefer it.
-GMD
Tiger Udyr Thrives on his Physical Damage, the Dot that is applied is just a VERY nice bonus. Typically you will see 66-75% of your damage being Physical when using Tiger Stance. Having a good amount of Armor Penetration will increase the damage of your auto-attacks. Sheen & Trinity Force damage is calculated as physical as well, so the ArP will increase this damage as well. The marks will increase your jungling speed, but not as mush as ATS runes would.
-GME
Udyr's dodge naturally benefits from the use of Stance Dancing. If you take it (and i suggest you do) the addition 2% dodge from masteries helps as well. Dodge seals can bring you up to a nice 17% dodge chance. This would mitigate ~7-10% of the damage you take during team fights completely. and are viable substitutes as well.
-GGS
Udyr, however, has a weak 1.25 mr/lvl. This makes you very susceptible to AP burst champions. The use of mr/lvl glyphs more than doubles your mr/lvl gain. This provides some much needed survivability during teamfights.
-GQA
These are more used to improve your jungling speed, but they will still assist your DPS. replacing these with can work. but your jungling speed will be slower because you will have more armor can than the majority of jungle creeps have armor, and penetration cannot bring you below 0 armor.
Tiger Udyr Thrives on his Physical Damage, the Dot that is applied is just a VERY nice bonus. Typically you will see 66-75% of your damage being Physical when using Tiger Stance. Having a good amount of Armor Penetration will increase the damage of your auto-attacks. Sheen & Trinity Force damage is calculated as physical as well, so the ArP will increase this damage as well. The marks will increase your jungling speed, but not as mush as ATS runes would.
-GME
Udyr's dodge naturally benefits from the use of Stance Dancing. If you take it (and i suggest you do) the addition 2% dodge from masteries helps as well. Dodge seals can bring you up to a nice 17% dodge chance. This would mitigate ~7-10% of the damage you take during team fights completely. and are viable substitutes as well.
-GGS
Udyr, however, has a weak 1.25 mr/lvl. This makes you very susceptible to AP burst champions. The use of mr/lvl glyphs more than doubles your mr/lvl gain. This provides some much needed survivability during teamfights.
-GQA
These are more used to improve your jungling speed, but they will still assist your DPS. replacing these with can work. but your jungling speed will be slower because you will have more armor can than the majority of jungle creeps have armor, and penetration cannot bring you below 0 armor.
Turtle Stance allows you to mitigate most of the damage from single abilities. You can also bodyblock skill shots for your allies as well. While your natural instinct will be to dodge it, if you see it will hit an ally, pop turtle and take a hit for your teammate.
If you are ever put in the position that you have to flee from the battle, the combination of turtle and bear will allow you to run away quickly and stop damage as well. Another trick is to actually run toward your enemy, bear stun, then continue to run, this technique is useful in stopping single chasers, or assisting an allied champion make his escape
For ganks during the laning phase it is okay to initiate ganks, but when team-fights begin let the tank do his job and initiate, and absorb the initial burst. If you pull the act of initiating in a team fight, you will likely die quickly. On the other hand, as Tank Udyr, feel free to initiate team fights.
Due to Udyr's rather fast movement speed, you may be compelled to chase an enemy through half the map to get that kill. NEVER OVEREXTEND, can't stress it enough.!
If you are ever put in the position that you have to flee from the battle, the combination of turtle and bear will allow you to run away quickly and stop damage as well. Another trick is to actually run toward your enemy, bear stun, then continue to run, this technique is useful in stopping single chasers, or assisting an allied champion make his escape
For ganks during the laning phase it is okay to initiate ganks, but when team-fights begin let the tank do his job and initiate, and absorb the initial burst. If you pull the act of initiating in a team fight, you will likely die quickly. On the other hand, as Tank Udyr, feel free to initiate team fights.
Due to Udyr's rather fast movement speed, you may be compelled to chase an enemy through half the map to get that kill. NEVER OVEREXTEND, can't stress it enough.!
Situational(damage):
Madred's Bloodrazor
Trinity Force
Malady
Stark's Fervor
Sword of the Divine
Frozen Mallet
Wriggle's Lantern
Last Whisper
The Bloodthirster
The Black Cleaver
Youmuu's Ghostblade
Situational (survival):
Ninja Tabi/ Mercury's Treads
Aegis of the Legion
Guardian Angel
Sunfire Cape
Banshee's Veil
Thornmail
Force of Nature
Madred's Bloodrazor
Trinity Force
Malady
Stark's Fervor
Sword of the Divine
Frozen Mallet
Wriggle's Lantern
Last Whisper
The Bloodthirster
The Black Cleaver
Youmuu's Ghostblade
Situational (survival):
Ninja Tabi/ Mercury's Treads
Aegis of the Legion
Guardian Angel
Sunfire Cape
Banshee's Veil
Thornmail
Force of Nature
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