Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Shaco with this build
|Kha'Zix||Champion that has a hard time in the jungle,during the first 3-4 levels. Catching him on low hp is almost certain.|
|Master Yi||Champion that has a hard time in the jungle,during the first 3-4 levels. Catching him on low hp is almost certain.|
|Zac||Champion that has a hard time in the jungle,during the first 3-4 levels. Catching him on low hp is almost certain.|
Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.
Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.
Whatever you do, don't tell him you missed the punch line.
Shaco deals 20% bonus damage when striking a unit from behind.
Cost: 90/80/70/60/50 Mana
Shaco becomes invisible and teleports to target location. His next attack is guaranteed to critically strike.
Shaco teleports nearby and becomes invisible for 3.5 seconds.His next basic attack within the next 6 seconds will critically strike, dealing 140/160/180/200/220% damage (normal critical strikes deal 200% damage).
Cost: 50/55/60/65/70 Mana
Shaco creates an invisible, animated Jack-in-the-Box, which will fear, and then attack, nearby enemies.
Shaco creates a Jack in the Box at the target location. It will become invisible after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.Its attacks deal 35/50/65/80/95 (+20% Ability Power) magic damage and it lasts for 60 seconds while invisible or 5 seconds while firing.
Cost: 50/55/60/65/70 Mana
Shaco's Shivs passively poison targets on hit, slowing their movement speed. Against minions and monsters the poison also slows attack speed. He can throw his Shivs to deal damage and poison the target.
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks apply Two-Shiv Poison for 2 seconds, reducing Movement Speed by 10/15/20/25/30% and also reducing Attack Speed by 20/22.5/25/27.5/30% if the target is a minion or monster.
Active: Deals 50/90/130/170/210 (+100% bonus Attack Damage) (+100% Ability Power) magic damage to target enemy and applies Two-Shiv Poison for 3 seconds.
Cost: 100 Mana
Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies.
Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% increased damage.On death, the clone detonates, dealing 300/450/600 (+100% Ability Power) magic damage to nearby enemies.The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Pros / Cons
+ Very strong ganking potential
+ Very strong counter-gank
+ Very strong counter-jungling
+ Huge damage during the entire game
+ Very Illusive
+ His Q mimics and provides stealth capability
+ Hard to catch
+ Relatively easy to master
- Sort of easy to predict early game (map position and buff invade)
- Very squishy
- Mana issues without blue buff
- Becomes unreliable if he falls behind
- Good supports can ruin your mid/lategame with pink wards in teamfights by exhausting you when you appear
Shaco is the perfect champion vs squishy team and teams who have low cc and scouting potential.
Try to stealth from as far as possible,since good players can hear you cast your Q and preemptively run away to safety. Make early ganks,because you heavily rely on a good start.
Try to avoid skillshots with your ultimate.