get
prime

Blitzcrank Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Quick initiation [Experimented]

Last updated on December 21, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit
Cheat Sheet

Blitzcrank Build

Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Can't hook? Use strategy

This build is mainly about the major advantage that offer microing abilities while playing Blitzcrank. Most people think blitz as a tank, which he can be, but this is not the point of this build, since the author think that, with some mana, he's a natural tank. We'll use the quick-initiation-then-flee-and-repeat-after-28-seconds technique.


Guide Top

Laning

As the first skill, I suggest leveling punch asap for farming and harassing. Early, in the beginning of the laning phase, never go in the bushes. You won't have enough damage and you will probably waste your potion for a weak chance of killing an ennemy. Convince your ally to not initiate before level 3, since you won't have overdrive (run/chase). At level 3, try to hook in the tower or simply harass with your punch if possible. You'll want to wait for an opportunity to initiate and allow your ally to kill while you disable and deal some damage. At level 6, you can go in, punch, overdrive, hook him back then ult. This simple combo, while microing, will devastate every single opponent. There's some heroes you don't want to face though. Rammus is probably one of them, and the worst, followed by the anti-hook heimerdinger turrets. Be careful of leaps and dashes.

Get Sheen asap, you'll love the multiplication of your crit runes, the punch and sheen effect. With manamune, your punch crit will do around 500 damage to an individual opponent. When your get infinity edge and trinity force, your punch will do around 1250 damage. Have fun.


Guide Top

Initiation ideas

Since I got bored, here's some strategy you can use mid game:

Use flash to gank, punch, overdrive, hook back and ult.
Use flash to hook and disable then go back so your team mates can devastate him. Use your ult when ennemy is low hp if it is Tryndamere, kayle or any leaper (will they stop adding shield and leap heroes?).
Overdrive and chase an individual opponent so he think you will hook. Punch him or wait until he get near a wall, makes easier grab.
Always use the effect of sheen, if you use overdrive, normal attack right after hooking, do the same with your hook but make sur to be quick since the hook stun is really short.
Never chase longer than 2 seconds and never do it in towers.
Make unusual moves so you surprise the ennemy.
In team fights, don't just fight, use your skills, flee then come back in when your punch/ult is up.