Ezreal Build Guide by Redemolf
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Welcome to my Ezreal Guide.
Ezreal was my first champion that i have ever played and is still my favorite. I finaly decidedd that i could share my experience and knowlege about Ezreal to the public.
So set back and enjoy the Mysticism of Skillshots and Flashes.
Knowing Ezreal/Pros & Cons
Ezreal is a ranged carry that can be build either as an AD or AP carry. He is more focused on casting abilities while attacking from afar with basic attacks, both dealing comparable damage.
AD Ezreal is a great farmer, while AP is not. He is an epic teamfight champion, being able to reduse Attack Speed of Enemies and Buff the AS of alies. He deals alot of AoE damage with Trueshot Barrage and Essence Flux. He is verry fragile. His Aracne SHift fires a homing projectile that attacks the closest enemy, which means it will not always hit who you are targeting. Ezreal is slow. He has a good early game if played aggresive and carefull. A good Ezreal can end teamfights before they are even started by killing major targets. He is really succseptable to burst damage. His only solid espace is Arcane Shift and Flash if taken, once they are down Ezreal is one of the easiest carries to kill.
Increases Attack Speed by 10% with each enemy hit by abilities. Max is 5 stacks(50% bonus Attack Speed)
Mystic Shot (Q)Cost: 30 / 35 / 40 / 45 / 50 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+0.2 per ability power
Essence Flux (W)Cooldown: 9 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
Attack Speed Buff/Debuff: 20 / 25 / 30 / 35 / 40%
Arcane Shift (E)Cost: 90 mana
Teleport Range: 475
Arrow Range: 750
Cooldown: 19 / 17 / 15 / 13 / 11 seconds
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)
Cost: 150 mana
Cooldown: 80 seconds
Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage) (+0.9 per ability power
Considarable Tips and Usefull Tricks~
- By aiming Mystic Shot in brushes and watching your cooldowns while listening for the Mystic Shot's hit sound, and watching your passive stack, you can see if enemies are hiding in a brush.
- If you decide to take Essence Flux a bit early, you can use it to take down towers/ assist in kiling by buffing AS of that Vayne you can take out a tower roughly at the 7 minute mark. Or if you're the solo, fire your other abilities at minions so you gain your Rising Spell Force Attack Speed bonus.
- You should always line up your other spells by using Arcane Shift first, then you should always fire Essence Flux Before Mystic Shot because it's passive reduces the cooldowns on your other two spells.
- Even tho it's a channeled ultimate, simular to Lux's finales funkeln being CC'd will not cancel the ability, so it's best used when you see a Sion's criptic gaze coming for you in a teamfight, so you can still deal damage while being disabled.
- Never be afraid to farm with Trueshot Barrage. It's cooldown is rather low for such a high damage ability. If you spam Mystic Shot on minions after use you could use it again in 15 minutes if you can support the mana for all those shots.
- If you take Clairvoyance, which you should in high ELO games, at 5 minutes you should check the enemy wraiths for a jungler, because if he is a lower tier jungler you should be able to kill him.
- If you suspect enemies doing a high-priority creeps, like Baron, Dragon, Blue, Red or even the wolfs you should fire Essence Flux through the wall as it only hits enemy and alied champions.
Greater Mark of Armor Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Movement Speed
I take Greater Mark of Desolation to counter that pesky armor on that AP Mid/enemy carry bot.
Here i take Greater Seal of Armor to become more resistant to ganks because most junglers are AD and to be able to last a bit longer if their mid is an AD Sion for isntance.
Imo the Greater Glyph of Magic Resist is most important part because 95% of the time the mid is AP, therefor you need to be resistant to their attacks. umad enemy mid?
I think that the Greater Quintessence of Movement Speed counters Ezreal's general slowness, which makes up for his extreme range skillshots,global ultimate and blink, with these you will be able to outrun anyone.
Umad enemy Yi?
Note: You Can easily change the Rune Set, eg from Greater Mark of Desolation to Greater Mark of streight or Greater seal of resiliance to Greater Seal of Health. It all depends on your playstyle, but these are my recomended.
Here is the cheatsheet
As for Offence I think it's pretty straightforward. Brute Force for that attack damage and Butcher to be able to farm easier, then going for attack speed and CDR with Alacrity and Sorcery . That 10% armor penetration from Weapon Expertise is good throughout the game. Havoc stacks with Executioner . Sunder 's flat armor pen always comes before % like Weapon Expertise or The Brutalizer.
In Defence you should take two points in both Resistance and Hardiness ...to gain a blanace in both masteries...then you go for HP/l with Durability and then an extra 30 with Veteran's Scars .
Above are all the goods boots for Ezreal. It's up to you which you'll buy and use for evry situation. But i always buy Boots of Swiftness.
Berserker's Greaves are the most common boots on carries, but i don't find them fitting on Ezreal because he isn't your normal carry, you should, however, buy them if you buy Infinity Edge.
Ionian Boots of Lucidity are Riot's recommended boots, which arent half bad at all, less CD on your Mystic Shot = more damage. Nice but not best.
Boots of Swiftness are the boots that i take evry game. They are my favorite and help me get away from almost any gank. Double flash + huge movement speed is kinda game breaking.
Mercury's Treads are the most viable boots atm, but you don't need that that much because you can deal damage while disabled, however, if you're against a 5-stunbot team you'd be mad not to buy them.
Ninja Tabi are those that you need against a team of Tryndameres'(eg: Vayne, Talon, Sion, Tryndamere). Just to be safe.
You should start off by rushing Sheen after you buy Boots of Speed and then turn them into any boots of those listen above. Then you buy The Brutalizer if you have a good start for that early CDR and armor penetration advantage. Or if you feel that you don't need that item go ahed and start building last wisper because Ezreal can't do any damage vs high-high armor enemies. After you finish last wkisper start building Trinity Force by starting from Phage.
After finishing Trinity Force start building The Bloodthirster by starting with a Vampiric Scepter. After you finish The Bloodthirster start building Banshee's Veil because at this point you have a passive "taunt" that makes evryone focus you.
At this point you have finished my build. I listed The Black Cleaver in the cheatsheet because evryone will start stacking armor against you, but last wisper negates it. So now to the list where iw ill list both offencive and deffencive items based on your needs for your final slot/replacing items.
A great item for Novice Ezreal, it gives armor, lifesteal, % to 1hit a minion(so to say) and a free ward.
Here is the Official Champion Spotlight By Riot, quite outdated.
SIV Hd's Guide on Ezreal(you're awesome man!)
This concludes my Ezreal guide. I hope you have as much fun as playing with it as i had typing it.
Special thanks goes to jhoijhoi for the line dividers/separators, a link to his guide on how to make a guide is avable here
More info on Junglers is avable here., on Stonewall's Jungler Tier-List.
So now to end this short guide. Tell me which chapter is your favorite, give me a 1+ like if you well...like my guide and i hope i helped!
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