get
prime

Quinn General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



960
Views
0
Comments
1
Votes
League of Legends Build Guide Author

Quinn and a Hunting Crossbow Trek the Jungle (Typing the Des

Last updated on March 8, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
15
Ability Key W
4
13
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Pro's+Con's

Pros

+ Good Harassment early game
+ Amazing at chasing down
+ Q blinds the Monsters, acts as an amazing shield
+ Vault can jump over walls to minions (in jungle its combined with the w to see what monsters are there)
+ Great for getting into and out of fights
+ Heightened Senses Keeps you safe in lane and cause be used to dash over walls with Vault to jungle minions.

Cons
- Even with your ult, CC cause stop you from getting away
- Can only dash to enemy targets, so not the best tool to get away.
- Blind can be blocked by others and minions
- Very Low base attack speed (That is why I runaan's first usually)
- Long cooldown on ult
- You will be a target as the adc, even if you are jungling.


Guide Top

Summoner Spells

Smite-Pretty necessary on almost all Jungles.

Flash- Great spell for getting into range for a kill, or getting away. Still one of the most powerful spells in the game.

Heal-A great spell, can give you (and your team) the upper hand in a fight, Barrier is probably a better option due to the usage and effects of ignite. In a jungle that has a little sustain, it can be a big help in clearing that "one last shade/wolf camp" before you recall.

Barrier- Great spell, Blocks more damage than Heal, no reduction from ignite but it only lasts two second.

Exhaust- Good spell in a 1v1, with chase, and the reduction of their attack damage.

Cleanse- Gets out of all cc and effects and even summoner spells (not suppression skills). Great combo with Tag Team to get away, also a plus is that the next 2 seconds after, all cc is reduced by 65%.


Guide Top

The rest is in Construction

Counters, other lanes, etc.


Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion