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Quinn Build Guide by eraldRio

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author eraldRio

Quinn and Valor, learn to speak Birdish!

eraldRio Last updated on March 17, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

I'm eraldRio and this is my first guide for a champion I love, Quinn! She's an assassin-like adc! I'm sure you'll love her, she's an awesome and very fun champ.


Guide Top

Pros/Cons

Pros

Incredibly Mobile
1v1 in your favor! (blind)
Great atack speed steroids
Sexy voice..
Incredibly fun to play!

Cons

Kinda hard to play right
Not very good ratios on abilities
A bit short range (525 as Graves)
Bad splash art =P


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Runes

I prefer:
Reds - Damage (better last hitting and MOAR damage)
Yellows - Armor (reduced damage from trades)
Blues - Scaling Magic Resist (you dont need the flat MR cause you'll be facing an adc but you need scaling ones for the team fights later)
Quints - Damage (same reasons with reds)


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Masteries

Standart 21/9/0

Offensive tree:
4 points in Fury (u need the atk speed not much but its good)
4 points in Deadliness (worth investing 4 points on it by providing you with 12 ad at lvl 18)
1 point in Weapon Expertise ( for 8% arpen, u need it!)
3 points in Havoc (putting the points to go onward)
2 points in Lethality (just to keep going)
2 points in Brute Force ( 3 ad meh..)
1 point in Frenzy (10% atk speed boost when you crit)
3 points in Sunder (nice 6 apen)
1 point in Executioner (7% damage increase combined with havoc)


Defensive tree

1 point in summoners resolve (for 20 sec cdr for barrier just awesome!)
4 points in Durability (108 hp at lvl 18!)
3 points in Hardiness (18 bonus armor combined with the runes you have!)
1 point in Veteran Scars (for 30 bonus hp)


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Skill Sequence

I max Blinding Assault (Q) first for the damage Then the Heightened Senses (W) for the precious cdr and the awesome attack speed steroid. I max Vault (E) last. Ofcourse you put a point in your ultimate tag team whenever you can!


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Abilities use/explanation

Harrier:

Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a vulnerable enemy, she deals 15 + (10 * level) / 170 / 185 / 200 / 215 + (50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).

Harrier is disabled while Tag Team is active.


A nice passive. Same as Caitlyn's with lower cd and more damage!

Blinding Assault: Range: 1025
Cooldown: 11 / 10 / 9 / 8 / 7[/i]
Cost: 60 / 65 / 70 / 75 / 80 mana

Active: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.
Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD)

Active - Tag Team: Valor deals physical damage to all enemies in an area and blinds them for 1.5 seconds.

Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD)



Use your q for poke and when combating in 1v1 for the blind.

Heightened Senses: Range: 2100
Cooldown: 50 / 45 / 40 / 35 / 30
Cost: No cost


Passive: Attacking a Vulnerable target will increase Quinn's attack speed for 3 seconds.

Bonus attack speed: 20 / 25 / 30 / 35 / 40%

Passive - Tag Team: Valor has bonus attack speed.

Active: Valor reveals the surrounding area for 2 seconds.

Bonus attack speed: 40 / 50 / 60 / 70 / 80%



This is an awesome skill. Free ward, attack speed boost when you trigger your passive and a ridiculous amount of 80% attack speed steroid for 20 sec while you are in your ult.

Vault: Range: 750
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 50 mana



Active: Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds. Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.

Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Active - Tag Team: Valor dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.

Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)


You need this only for the second part which applies your passive in your enemy, that's why we max it last. Also, it's great for escaping (slow and getaway).

tag team tag team: Cooldown: 140 / 120 / 100
Cost: 100 mana


Active: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80% bonus movement speed that gradually decreases to 20% while in combat.

Skystrike Range: 700



Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies in a large area. The damage increases depending on how much health they are missing. If Skystrike has not been cast before Tag Team ends, it will be cast automatically.

Minimum physical damage: 120 / 170 / 220 (+ 50% bonus AD)
Maximum Physical damage: 240 / 340 / 440 (+ 100% bonus AD)


Your ultimate! Use this when you 1v1. When in teamfights dont use it right away because you'll be slaughtered! Wait for low enemies and trigger it!


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Spells

I use and .

Alternatives:
: Aggresive play/early kills.
: Too much CC.
: If your support hasn't taken it or if you want to play defensively.


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Summary

That was it guys! Sorry if it was too long and thank you for reading it. Hope you liked it and I helped you! :)