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Renekton Build Guide by Kid Cajun

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kid Cajun

"As I live, all will die!" ( My guide to the Croc

Kid Cajun Last updated on July 13, 2011
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Ability Sequence

3
8
10
13
14
Ability Key Q
1
4
5
7
12
Ability Key W
2
9
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
3/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 7

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Table of Contents
Guide Top

Introduction

A bit about myself:


My Summoner name is 'Ferujjin'.
This is my first guide.
Renekton is one of my favorite champs along with Garen, Twisted Fate and Trundle.
I have been using this build for a pretty long time, but i have only just recently decided to add it to Mobafire after receiving multible compliment on it
SO thanks for reading my guide, rate and tell me what you think :)
-Kid Cajun.


Guide Top

Summoner Spells

Ghost:


Good escape tool, good pursueing tool, good positioning tool. Just an all-around great spell.

Exhuast:


good for stopping dieing champs escape your merciless clutches, or to stop champs (n the rare occasion) to kill you when you have lost too much health.
Could be used well in conjunction with Ruthless Predator to help you (or your laning partner) First Blood.

Ignite:


*sigh* ignite, the most annoying (and loveable) spells in your arsennal. Great for securing first blood, although, while this spell is good it restricts you from your Ghost/Exhuast combonation, so only get it if you are against a team that didnt require Ghost and/or Exhuast to fight evectivly.

Heal:


sure, i dont restrict this spell, but this build mainly focuses on damage out put, so i suggest Ghost, Exhuast or even ignite before this spell.

Flash:


Like Ghost, it is a good escape, position and pursuit spell.
While this is good, I still prefer Ghost.