Amumu General Guide by LefAxe
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello mummylovers! Welcome to my first guide on Mobafire.
My name is LefAxe and i'm a platinum player on the EU West server. I've started season 4 in Bronze IV and reached Platinum in a couple months. Going from Bronze to Gold was pretty easy. I played assassins and carried my whole team. But then I got stuck in gold. I decided to start jungling and so started playing Rammus/ Amumu. After some time I reached Platinum! I've decided to share my knowledge with you guys. So hopefully, you can also climb the ladder!
Why did you decide to start jungling?
Jungling is, from my point of view, the best role to carry a game. You can play offensive junglers and deal a massive amount of damage or you can play tanky junglers and be a good initiator for teamfights.
A jungler is also responsible for the smiting on baron/dragon. Something I've seen a lot of players fail at...
Why Rammus/Amumu and not Lee Sin/Eve/Elise?
Rammus and Amumu are 2 tanky junglers. They have some early power with the CC and also scale very well in the late game. Both of them are very good at picking off people or initiating a teamfight. The skillcap on both champs is also pretty low what makes them different from other junglers.
Let's get started.
Pros / Cons
|+ Good engage
+ Ultimate that can change the outcome of a teamfight
+ Nice AoE dmg
+ Super tanky
+ Decent campclear
|Amumu is a great pick to carry a game as jungler. You have the damage and CC to win a teamfight. You are strong in all stages of the game and|
|+ Ultimate might be too deciding in late game. (If it's down/missed you can easily lose)
+ Manacost is pretty high in early stages of the game
+ Heavily relies on his CC to be effective.
+ Easily counterjungled
|Amumu is a good champ in the middle/late game. His early game is also very nice if you're not getting counterjungled. You are super weak in the early game so make sure to ward when you play vs. an agressive jungler! I always ask my teammates to ward the buff where i'm not starting.|
I'm running 9/21/0 on Amumu.
- 9 points in offenstive to ensure kills in the early stage of the game and for better clearspeed.
- 21 points in defensive to boost my tankyness in the middle and late game.
- 0 points in utility, because I benefit more from the other 2 trees. I have movement speed in my runes and the mana regen isn't as usefull as the defensive stats in the mid/late game.
Greater Mark of Magic Penetration
Greater Seal of Scaling Health
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Armor
Greater Quintessence of Movement Speed
- Greater Quintessence of Armor:To survive the early damage of the jungle creeps.
- Greater Quintessence of Movement Speed: To roam the map faster / clear jungle faster.
- Greater Mark of Magic Penetration: To ensure kills in the early game. Some extra damage is always nice!
- Greater Glyph of Scaling Magic Resist: To help me survive the AP burst late game. I don't need the flat MR since I'll try to take as least AP dmg in the early game as possible. When you're ganking, you want to instantly kill the enemy with your CC.
- Greater Seal of Scaling Health: To help me scale even better in the late game.
I take flash because it's a good spell to escape or to flash+bandage toss as engage.
Smite is very logic as jungler...
Other summoner's aren't viable on Amumu.
Bandage Toss (Q): This ability is super nice for early ganks and engages in teamfights. It has a nice stun and good range. We max it as last, because the stun duration remains the same while maxing. Maxing the ability lowers the cooldown on it, but it isn't as beneficial as maxing your E or W.
Despair (W): This ability offers a lot of AoE damage. Especially tanks are dealt heavy damage. Pretty high mana cost in early stages of the game. Max it second.
Tantrum (E); Bread and butter of Amumu throughout the jungle. Decent manacost and high damage. The passive effects lets you clear camps extremely fast aswell minion waves. Max it first!
Curse of the Sad Mummy (R): The ability that makes Amumu so good in teamfights. Huge snare with nice damage. Max it whenever you can.
|This item gives you a good amount of gold, sustain, CDR and AP. Just, the best jungle item on Amumu. Nice overall damageboost.|
|This item gives you a good amount of armor/health and it's passive is perfect since you'll be standing in the middle of the enemy team.|
|This items gives you nice armor/health and it's passive is perfect when playing against AAreliant champs.|
|This item gives a significant amount of armor and it's very good when playing against high AAdamage champs.|
|This item has good armor, good flat mana and decent CDR. It helps you with mana issues and let you spam Tantrum a bit more. The passive is also incredible against all marksmen since it lowers their attack speed.|
|Item with good health, good magic resistance. You want to buy this item because of its passive. It offers a good shield which'll block a possible engage on you.|
|This item gives you a slight amount of health, but it offers some nice Magic resistance for your whole team.|
|This item gives you good damage and has a nice passive effect. You want to buy this item if you were able to grab some early kills.|
Red line= Blue team
Green line= Red team
Depending on how lanes are pushed, follow one of the arrows. If both mid and top are too pushed for a gank: Go farm some more, back (needed?) then try to gank bottom.
You always want to place a ward where I indicated. (See colored line for teamside)
Video showing on how to gank:
Which lane should I gank?
Special thanks to:
- WiP Scream for helping me when I first played Amumu.
- jhoijhoi for teaching me how to make a guide. Click here to see the guide.
- Foxy Riven for the help with BB-codes.