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Kindred Build Guide by Seth Ravenborn

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League of Legends Build Guide Author Seth Ravenborn

"Never one without the other" Kindred Guide (WIP)

Seth Ravenborn Last updated on March 6, 2016
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Jungle Kindred

[VS]

Lane Kindred

Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Intro

Hey people, I'm Seth also known as Iechsa and I play LoL for 4 years on the EUW servers.

I always wanted to create a guide but I stopped paying attention to the guide(s) when I didn't feel like playing the champion anymore. This is different now. I fell in love with Kindred, and that's because I think they are very strong, and I love the whole idea behind their lore. I saw people making sick plays with them, so I decided to give it a try and I'm currently mastery 5 with 29k points.


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Kindred can solo lane too?!

Yes, sort of. Kindred has a problem getting stacks when they are in solo lane. If you do feel like playing them solo lane, please get mid lane. It's easy for them since they counter assassins like Zed and Talon. Also they can roam and get stacks.

I will focus on both Jungle and Solo lane (mid mostly) for this guide.


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Pros / Cons

Pros:

- Very mobile
- Great duel/1v2 potential
- Anti assassin
- Clears jungle/waves pretty fast
- Game changing ult

Cons:

- High cooldowns
- Mana problems early
- Gets out of the game when behind
- Doesn't fit in every comp (especially Jungle)
- Game changing ult


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Runes and Masteries

For Jungle Runes I like to have these:

9x Flat AD reds: For the damage and clear speed
9x Flat armor yellows: Staying longer in the jungle
6x scaling CDR blues: Kinndred has high cooldowns, so these are a must have
3x scaling MR blues: Magic resist is always nice for most situations
3x AS Quints: For better clear speed and more damage with passive

For Lane Runes I like these:


9x Armor Pen reds: Kindred her base damage is low, so armor pen is an important stat since it also scales with the passive.
9x flat armor yellows: Less damage from minions and champion basic attacks
6x Scaling CDR blues: Same reason as jungle runes
3x Flat MR blues: Because sometimes an all in APC like Annie can burst you down on level 2 or 3. These are nice for aggressive early too.
3x AS/Armor Pen Quints: You can either go for armor penetration or AS. Attackspeed gives you better dps, and Armorpen gives you better damage in early/mid game. Depending on match up you can take what ever suits you best :).


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Items