Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Smite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction
I make this build too an very strong shaco, and can be very fast stron.
I had play this build 50 times, and I 75% of this games was victory.
I play also ap shaco in lane, but always when i´m ad i play jungle.
1 of the best things with a shaco jungler is he don´t need pull in the start, he can do all alone.
When a team have a jungler they get a advantage, because when Shaco is out and jungle, are there only 1 in top lane, and he get very much and fast xp.
When shaco jungling can top lane play 1 vs. 2 or 1 vs. 1 and so can the jungler gank so they maybe get a free kill, the same mid, in mid play 1 vs. 1 and then can shaco jungle so 2 vs. 1.
When shaco jungling can top lane play 1 vs. 2 or 1 vs. 1 and so can the jungler gank so they maybe get a free kill, the same mid, in mid play 1 vs. 1 and then can shaco jungle so 2 vs. 1.
I take very much ad runes ( Greater Quintessence of Strength,Greater Mark of Strength and Greater Glyph of Strength) because when so can jungle faster when u do more dmg, on the minions. Is also a god advantage when u hank, because u can do very much dmg on the enemy champions.
I take some armor runes ( Greater Seal of Resilience ) so i can be longere time out and farm in the jungle.
I take some armor runes ( Greater Seal of Resilience ) so i can be longere time out and farm in the jungle.
SMITE:
Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown.
EVERY JUNGLER NEEDS SMITE!!
There is no jungler than can Jungle without .smite
ADVANTAGES OF SMITE:
+ Securing of buffs/dragon/baron
+ Much harder for you to be counter jungled
+ Faster (in some cases, by a huge amount) jungle times
+ More ganks, due to needing less time in the jungle for XP
+ Ability to counter jungle a LOT easier, you can steal their buffs with Smite
+ You only need a lower level to kill Dragon
+ More/faster gold, for items
DISADVANTAGE OF SMITE:
+ All know u are an jungler
+ u can be ganked in jungle zone
+ Smite is useless late game
Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown.
EVERY JUNGLER NEEDS SMITE!!
There is no jungler than can Jungle without .smite
ADVANTAGES OF SMITE:
+ Securing of buffs/dragon/baron
+ Much harder for you to be counter jungled
+ Faster (in some cases, by a huge amount) jungle times
+ More ganks, due to needing less time in the jungle for XP
+ Ability to counter jungle a LOT easier, you can steal their buffs with Smite
+ You only need a lower level to kill Dragon
+ More/faster gold, for items
DISADVANTAGE OF SMITE:
+ All know u are an jungler
+ u can be ganked in jungle zone
+ Smite is useless late game
Backstab
Shaco deals 20% bonus damage when striking a unit from behind.
Deceive
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120 % bonus damage.
Jack In The Box
Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s) and attacking them.
It deals 35 / 50 / 65 / 80 / 95 (+20% of ability power) damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does break stealth.
Two-Shiv Poison
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30 % for 2 seconds. Affected minions also have their chance to hit reduced by 20 / 22.5 / 25 / 27.5 / 30 %.
Active: Shaco throws a dagger to target enemy dealing 40 / 80 / 120 / 160 / 200 (+100% of ability power) (+0.5 per attack damage) magic damage, and poisons them for 3 seconds. The passive is deactivated during the cooldown.
Hallucinate
Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage (Deals half damage to turrets and inhibitors). On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 18 seconds.
Shaco deals 20% bonus damage when striking a unit from behind.
Deceive
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120 % bonus damage.
Jack In The Box
Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s) and attacking them.
It deals 35 / 50 / 65 / 80 / 95 (+20% of ability power) damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does break stealth.
Two-Shiv Poison
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30 % for 2 seconds. Affected minions also have their chance to hit reduced by 20 / 22.5 / 25 / 27.5 / 30 %.
Active: Shaco throws a dagger to target enemy dealing 40 / 80 / 120 / 160 / 200 (+100% of ability power) (+0.5 per attack damage) magic damage, and poisons them for 3 seconds. The passive is deactivated during the cooldown.
Hallucinate
Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage (Deals half damage to turrets and inhibitors). On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 18 seconds.
U starting too go over with the blue buff, and setting 3 Jack In The Box´s with it. and then are u goring fast over too the wolff´s and setting 1 3 cm from the wolff´s so the Box´s don´t start, then are u going back too the blue buff and use smite when the box´s begin. and so are u in the game. when u are in lvl 3 u can try and gank mid.
You must be logged in to comment. Please login or register.