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Hecarim Build Guide by NERF THIS MAN

Tank Race to Diamond, A Hecarim Jungle Guide; [Patch 5.16]

Tank Race to Diamond, A Hecarim Jungle Guide; [Patch 5.16]

Updated on August 24, 2015
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League of Legends Build Guide Author NERF THIS MAN Build Guide By NERF THIS MAN 6 5 26,539 Views 3 Comments
6 5 26,539 Views 3 Comments League of Legends Build Guide Author NERF THIS MAN Hecarim Build Guide By NERF THIS MAN Updated on August 24, 2015
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1
MNSPIKE | September 9, 2015 8:04pm
This is the worst hec guide ever why dont you rush ludens.
Garbage
1
NERF THIS MAN | August 23, 2015 6:09pm
Hey ShadyGecko,

I'm glad you asked about these. Firstly, maxing E on Hecarim second is quite viable, I agree. It does indeed give more overall, but those benefits aren't necessarily crucial. While maxing W doesn't improve the skill THAT much, this build centers around team fight presence and peel. E is certainly a good skill to max, giving great bonuses per level, but giving extra damage and cooldown isn't necessary. When you E as Hecarim, you do it to initiate or escape, not for much else. The extra damage is nice, but compared to the added survivability of maxing W, its ultimately not as crucial, as once again, your role here should be as a tank. Additionally, while maxing E yields greater cooldown reduction benefits, its ultimately unnecessary, except for long chases, as it's generally used but not needed again in most situations. If it is a long chase after someone, it works, but that shouldn't happen often, and chasing isn't always the best idea.

As for grabbing Boots of Mobility, that isn't necearily for the short AD bonus, though it is nice. Swiftness boots CAN be viable if they have a team with many slows or heavy kiting potential, but boots of mobility give you a nice short burst on your initial E (especially with Dead Man's Plate and Trinity), and ultiamtely allows you to be quite present in most situations, such as ganking frequently or counter-ganking. Though Hecarim does have decent move-speed on his own (especially with movement speed quints), mobility boots are still quite beneficial. Once again, while swiftness gives consistent damage, as a Hecarim you shouldn't be the heavy hitter, but rather the one who protects them, and mobility boots make sure you an be present for that better.

Lastly, the jungle item choice between skirmisher and stalkers is a close pick. They have a similar function, but generally you are the initiator. You already have 2 tools for that, (your E and R) but only 1 tool for tanking (W). When you blast down their carries with your ultimate, you want to smite them with Skirmishers to absorb their retaliation damage and deal more to them, making them focus you. However, while Stalkers does this to a lesser extent, it's better for when your team already has the advantage and you need to chase someone down. It almost comes down to preference, but I do think Skirmishers is ultimately a slightly better pick.
1
ShadyGecko13 | August 23, 2015 3:18pm
Hey Nerf This Man,

I have a couple of questions about build choices you have. (All values are for Level 18, unless otherwise mentioned.)

First of all, why max W (Spirit of Dread) over E (Devastating Charge)? W gets a flat 20% back from Champions, and only heals an additional 120 health at max level vs the first level. The CD goes down by 4 seconds, but the CD for Hec's E, one of his defining abilities, goes down by 8 whole seconds when you max it first. Not to mention, the damage goes way up, and scales on AD. I believe it's better to get the one point in W for champion battles, but the much lower CD for E is just too valuable for romping around the Stable (aka, Summoner's Rift).

Why do you grab Boots of Mobility over Boots of Swiftness? The Boots of Mobility give you 31.5 AD but ONLY while you're out of combat. As soon as you're damaged (minion, spell, etc) that effect goes down to 7.5 AD. With Boots of Swiftness, you get 18 bonus damage constantly, not to mention a reduction on slows, which also keeps your AD higher. I feel the benefit of being able to get places quickly isn't worth it when you are the PONY THAT RIDES and can get anywhere quick anyway.

Finally, I'd like to know your thoughts behind getting Skirmisher instead of Stalkers. I don't actually have much of a preference for either, but I have seen that the only way Skirmesher is better is if you get a basic attack in right away and at 4 seconds. That gives more than 300 true damage after 7 seconds. It does also make them deal less damage to you over 4 seconds. However, in team fights I feel as though the slow and speed up are really useful for blasting carries down. What do you think about that?

Thanks,
ShadyGecko13
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Race to Diamond, A Hecarim Jungle Guide; [Patch 5.16]

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