get
prime

Team Guide by Radiantt

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Radiantt

Radiantt's Anyone Can Tank Build

Radiantt Last updated on December 28, 2010
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Team 1

Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Any champion can tank.



Summoner Spells:
Teleport: Teleport is a very useful spell. It enables you to get around the map quicker to defend turrets and execute efficient ganks by either teleporting to well placed mushrooms, sight wards, allied creep waves, or turrets. Teleport can be used to hold lanes while teammates recall and for quick returns. It can also be used for a quick escape when you're sure that you have no other way of making it out alive.

Flash: Flash is also another useful spell. It is very useful for escaping from enemies. Flash can be used over walls, creep waves, and ***crystallize***. A great escaping technique is placing a wall in front of yourself with crystallize and flashing over it.

Ignite: Ignite is one of my favorite spells. It can be used to get rid of an annoying Dr. Mundo, cancel Janna's ult, and, not to mention, ensure a kill.


Masteries:
    I prefer 9/0/21, but its whatever floats your boat.

Item Build:
    Start out buy buying a Regrowth Pendant + a Health Potion and walk to your lane.

    The first time you need to recall should be around level 6, you should have enough to purchase or at least be close to a Force of Nature, and boots if you are doing well. Make it fast and teleport back to your lane.

    Finish building your boots and Force of Nature to whatever you prefer, I usually get Mercury Treads for teams with a lot of cc/for the extra magic resistance, Berserker Grieves if I'm playing Teemo, or Sorcerer's Boots if I'm playing Anivia.

    If the other team has a lot of stuns/snares, which tends to happen in most games I've played in, I build a banshee's veil.

    Build a Raduin's Omen if the opposing team has a DPS carry, and or for extra armor.

    Next, I usually build a Warmog's Armor for the massive health and increased survivability.

    From here, the items you get should vary depending on what the opposing team consists of, and how well you are doing. If you feel like you are dying too much, build a Guardian Angel.

This build will never be completed.


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