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Twisted Fate Build Guide by MrRunAwayFive

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MrRunAwayFive

RAF's Twisted Fate

MrRunAwayFive Last updated on December 27, 2012
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Ability Sequence

2
3
6
8
Ability Key Q
1
7
9
11
12
Ability Key W
4
13
14
16
17
Ability Key E
5
10
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Message to you

This is just a quick reference guide to my Twisted Fate build I like to use, i could not really find the way I go, just things close to it, so if u like the guide cool, if not just ignore it, but people ask me this alot so this is here just as a quick guide, it may not be the best for you, but i just like this way for myself and my play style, different strokes...


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Summoners

Standard Flash and Ignite

Flash Uses - Defensive = To Escape or reposition during team fight.
Offensive = To close a gap to get that perfect yellow card

Ignite Uses - Defensive = None that I can think of.....
- Offensive = Stop Healing, Perfect part of a combo, W,R,R, Auto, Q and just throw ignite in there somewhere


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Items

Start - Boots n Pots - No real reason for me to start anything else, Blue card is good enough for me to do everything, blue pot or dorans ring, whatever, good enough

1st Deathcap rush - Me like to rush this, maybe sorc boots after needlessly large rod, if im doing well, and if im not blasting wand into sorc boots.

2nd - should have sorc boots by now

3rd - Lich Bane - Run speed, makes your W hurt why more, if your super awesome (like me) you can time everything perfectly, ready your yellow card, teley, have your stacks at full when u do it to get max effect of pain, passsive proc, lichbane proc, and extra dmg from W, yessssss....

4th - Hour Glass - Its armor and dmg, and a use that covers your ***, which u will surely have jumped.

5th - Void Staff - more dmg, and mega magic pen which u will need late game, also late game u can 2 shot any ad carry, heck u see them alone, just tele to them, stun and melt, 4v5 push to win.

6th - Angel's - The game has gone on long enough, between this n hour glass, hopefully u can win...


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Masteries

21/0/9

I go for the longer buff duration, otherwise this is all pain, no defense, remember you can change this part, this is what i like cuz i know what i can get away with, if i get caught im toast, and i dont like to take poke in the early game, so all good here.


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Runes

I like the MS quin, TF is slow as ****...

Marks - Magic Pen - Works well early to mid since most other mids take MD Glyphs

Seals - Makes up for the health disadventage you will suffer late game and then you dont really need to waste gold on a crystal sep.

Glyphs - Scaling AP - this is just something i like, feel free to put MD ones in if you cant dodge things and take poke alot.


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The End

Check out my stream if you like, otherwise thats it thats all.

http://www.twitch.tv/rafslols