Tryndamere Build Guide by l2eload
Not Updated For Current Season
Not Updated For Current Season
Welcome to my first guide! This guide revolves around my standard build whenever I play as Tryndamere. Although Tryndamere isn't exactly my pure main, I do know quite a lot about him. Feel free to share some constructive criticism if you want!
10/23/11: Created the guide. Lol.
10/24/11: Added some more details, and corrected some grammar errors. Happy birthday to me :D
10/25/11: Took out some unnecessary chapters, and did a little editing here and there.
Pros and Cons
-The best critical damage dealer in the game
-The ability to spin through terrain
-High damage output
-5 seconds of joy!
-You have a huge freakin' sword.
- Thornmail will screw you over!
-Crowd control effects will shut you down!
-You will be focused first by the enemy team if you are doing well!
-Blinds will cripple you, and Teemo will laugh at you. :(
This is your source of power. If the red bar is full, expect Tryndamere to deal critical damage more often. Also, your Bloodlust effect benefits greatly if this bar is full.
This is your healing skill. It also gives you a passive that increases your Attack Damage the lower your health is.
This is your debuff. Remember that the slow provided by this skill only applies if the target is turning his/her back to you. However, remember that it ALWAYS lowers their Attack Damage no matter what position. This skill can detect stealthed enemies as well!
This skill can be used to spin through terrain, giving you a powerful escaping tool. It also deals damage to enemies in the path of your spin, and in many situations, it could possibly finish off an enemy if their Health is low enough. The fact that its cooldown decreases by 2 everytime you land a critical strike is also very helpful.
This is your best friend. Delaying the activation of this sexy beast will make enemies fear you, unless it's Teemo. Along with your Bloodlust passive, your Attack Damage output will rise in a dangerous rate. This is also God's way of telling you that you have 5 seconds to do something impressive or you will DIE.
This spell is your friend. With Spinning Slash, your chances of escaping a losing battle is very high.
With this buddy, you can be sure that all debuffs on you will go away in a press of a button so you can continue your onslaught!
If you can't close the distance between your target with Mocking Shout, this spell will gladly finish the job. With its mastery, the target will also lose some defenses, increasing your chances of a delicious kill.
This can be a good finishing move. It also cripples their regeneration, so champions like Taric or Nidalee can just forget about trying to save themselves. Right?
If you have a need for speed, feel free to use this. You can catch up to your target, or you can quickly evade a dangerous gank encounter.
If you want to defend your tower, or cover some big distances, use this.
Don't take this. You have a healing skill already. The only reason I see for taking this is if you love to dive your enemies and you want to survive the dive. However, Bloodlust can fill this role as well.
Unless you are inspired by Dunkmaster Yi, I see no reason to take this. Besides, Undying Rage makes this spell cry. You also shouldn't even be dying this much.
Uninstall. Haha, but seriously, don't take this. You don't even have mana!
This spell should be for your tanks or supporters. Do you really enjoy seeing the tower fire its laser to enemies that much?
What? You want to see more? Ever heard of wards? Leave this to your supporters/tanks.
What the heck are you doing? No seriously, what in the world are you doing?!
Runes and Why
Greater Mark of Desolation
GREATER MARK OF DESOLATION
Self explanatory. The more armor penetration you have, the better.
GREATER SEAL OF RESILIENCE
These are here so that champions like Caitlyn won't give you so much trouble early game.
You can choose to replace these with Greater Seal of Critical Damage if you really need the damage output that badly.
GREATER GLYPH OF WARDING
These are here so that AP champions won't feel so comfortable about harrassing you early game.
I could use Greater Glyph of Attack Speed, or even Greater Glyph of Cooldown Reduction and Greater Glyph of Scaling Cooldown Reduction instead. Oh, and Greater Glyph of Critical Damage is good to have if you can't think of any good glyphs for Tryndamere.
Greater Quintessence of Desolation
GREATER QUINTESSENCE OF DESOLATION
For better damage output.
Item Building and Explanations
I ALWAYS start with Boots of Speed, because I want to be able to catch up to my targets. You can choose to start with Brawler's Gloves if you want to start critically damage your opponents more often. Later on, you will need to grab a B. F. Sword as soon as possible for damage output.
By now, you should have either Mercury's Treads OR Berserker's Greaves. You must get the Infinity Edge as soon as possible, because the 250% critical damage is crucial to your damage output, and it synergizes well with Tryndamere. Your next item should be a Phantom Dancer. After that, you can choose to grab a Quicksilver Sash or a The Black Cleaver].
At this point, you should be an unstoppable dun- I mean, a force to be reckoned with. Your damage output should bring fear into the enemy team, OR you are getting your butt focused in team fights too much and you need to do something about it. Grab The Bloodthirster for LifeSteal. Now you must be thinking "What about the Bloodlust passive?" Don't rely on the passive too much. It's not worth running into team fights when you have 1/3 health, as you can face the possibility of getting nuked for that much damage! You should also be able to one-hit minions at this point.
This item of mass destruction is a MUST for Tryndamere. Your critical hits will become a force to be reckoned with.
For mobility and more critical chance. You need these awesome doubleswords.
For a 2nd chance to continue your Endless Rage!
WHY YOU NEED QUICKSILVER SASH:
This item will save you. All debuffs will be gone in a press of a button. You won't regret it. The people that recommend this item in their guides are SMART. If you find yourself CC'd like a truck by enemy champions, this beautiful sash will fix the problem.
-Start with Bloodlust at Lv.1
-Then, take a point in Spinning Slash at Lv.2 and leave it there. The importance of spinning slash is only for its escape tool, and the range isn't affected at all ranks.
-Don't forget to take a point in Mocking Shout at level 4!
-Max out Bloodlust, but don't forget to take a point in Undying Rage when you have the chance!
-Max out Mocking Shout, and then max out Spinning Slash to finish your skills.
You can choose to initiate a team fight with Mocking Shout, or let someone else start the battle.
2.Enemies that are fed
Well, not the best order, but seriously, you must kill the supporters, then target the enemies that are fed or vice versa. I can't get any more specific in this. DON'T EVER GO FOR THE TANK (duh) unless it's Rammus or Shen, then you might have a problem. If the whole enemy team is pretty tanky, then target the ones that have a huge influence in battles.
You're a DPS carry. Carry your allies to victory with your auto attacks, and hopefully, your team is doing a good job in their roles.
Well yes, Tryndamere can jungle, and the spells I usually use are:
I also start with Cloth Armor and 5 Health Potion.
RECALL OR GANK
RECALL OR GANK
-DO WHATEVER YOU WANT AT THIS POINT.
Madred's Bloodrazor/ Quicksilver Sash
The Black Cleaver
Pretty much the same thing as if you are in a lane, but this time you obtain Mocking Shout a lot more sooner than Spinning Slash.
Don't just focus on the jungle, keep your eyes on the map for any possible ganks. Remember, you need to have the element of surprise.
Sorry that this chapter is pretty brief, I haven't had much experience with jungling as Tryndamere.
DOMINION ITEM BUILD
The Black Cleaver
Not much of a difference, only the fact that Sanguine Blade replaces The Bloodthirster.
When the game starts, you will need to get ALL 3 of your skills first. When the game begins, IMMEDIATELY rush to the top capture point! When you reach the point, spin through the wall, and begin the capturing process. When the enemy team is incoming, don't stop until they interrupt your capture. FIGHT. Attempt to fight the squishies first, then if your 3-Man team survive the encounter, take the top point and put on your troll faces. If not, FIGHT BACK.
By now, 1/3 of your build should be complete. Continue on with dominating the enemy team / attempt to resist enemy team domination.
If nothing amazing or big has happened at all, then just continue on with what you and your team is doing. Your build should be 75% complete, or fully complete depending on your team's performance. Proceed the countdown to victory if your team is dominating, or fortify your defiance to the enemy team's domination.
The Wards and You
Wards are your best buddies. These little devils can wreck ganks, and grant you map awareness.
If you find your lane to be MIA, there is a chance that a gank is incoming (duh). DON'T just mindlessly attempt to destroy the enemy towers, as you just did half the work for the gankers.
GOOD WARDING SPOTS
Don't be afraid to purchase wards, they can cause a difference. Unless you like to get jumped from enemies from the heavens.
Who you do NOT want to lane against
Teemo, the Swift Scout
This little jerk will be VERY annoying with his blinding darts. His shrooms can also pose a HUGE threat to you if you attempt to escape from his wrath. DON'T DO IT.
LeBlanc, the Deceiver
If for some strange reason you lane against this chick, then you might have a hell of a time.
Her burst damage is dangerous, and she can easily blink out of your range, putting you in a disadvantage.
Jax, the Grandmaster at Arms
The Grandmaster at Arms is a good opponent to go against, and there may be an epic duel incoming, however his dodge/stun combo will shut you down, costing you a kill and a free kill for him.
Akali, the Fist of Shadow
This ninja will be a pest to fight against. Her Twilight Shroud can be used to evade your onslaught, making it a frustrating battle.
Rammus, the Armordillo
This armadillo will wreck you. His taunt and Thornmail combination will make you furious, and his lane partner will happily kill you while you are taunted. Beware.
Shen, the Eye of Twilight
Like Rammus, he can utilize the taunt and Thornmail combination as well. Ninjas are dangerous.
Poppy, the Iron Ambassador
Just run away. Don't build any items. This girl will wreck you. She is completely overpowered. And the devs don't seem to care. Tease her until she rages.
...Ok, not exactly overpowered, but her ultimate is a pain in the ***. Poppy is more like an anti-carry champion, so laning against this dangerous girl is out of the question. Repeat after me. OUT. OF. THE. QUESTION.
What if the whole enemy team has Thornmail?
If this is the case, then it looks like that the enemy team really does not like having you around. Grabbing Armor Penetration seems to help, but the nasty effect from Thornmail will chip away your health. Keep in mind to target enemies that deal the most damage in team fights, regardless if they have Thornmail or not. You might pop out Undying Rage sooner that you expected, but it's crucial to ensure you a kill.
What if you get knocked back from a team fight?
In that case, there isn't much you can do from knock-back skills, but once you do, get back into the fray as soon as possible before an important ally dies.
What if you are the first target to kill?
Well, this is where Quicksilver Sash and Undying Rage comes in. Delaying the activation of both of these babies will probably make the enemy team angry. You better hope that your allies support you!
I get ambushed into a 1v5 situation, what do I do?
You should have got wards for that situation. Nonetheless, just attempt to run away, but if you are lucky to escape the encounter, give yourself a medal and put on your trollface.
Do I have to follow this build?
What? You don't have to, but it's recommended that you obtain a Quicksilver Sash.
What if all the champions in the "Who you DON'T want to lane against" list is in the enemy team?
...Surrender at 20:00. Don't build any items. You will become useless. The enemy team will laugh at you.
Ok, but this is a good question. If by some unlucky chance that you DO get matched up against these bad people, then you need to play cautiously. If you have some experience with any of these evil people, then you should know what to do. The solution to this evil situation is in your hands.
Why do you like to talk about the Quicksilver Sash?
...Er...Well this item has saved my *** in team fights in trials that you cannot imagine. I figured that I shared its importance in this guide. No, its not an addiction. >_<
One more thing...When I use the Quicksilver Sash, this song pops into my head.
ONCE YOU GET RID OF THE EVIL DEBUFFS, THIS IS WHAT IT'S LIKE TO BE FREE.
Thanks for reading my first guide! I look forward to some feedback and some constructive criticism as well. I really hope that you learned something important about delaying the activation of your ultimate move, and the importance of warding!
Thanks to MOBAFire for giving me the opportunity to post my first guide ever.
And thanks to my friends for not feeding in-game :)
Well...yeah, that's pretty much it.
Until next time!