Pantheon Build Guide by dpirat
Champion Build: Pantheon
| Health | 2779 |
| Health Regen | 18.45 |
| Mana | 822 |
| Mana Regen | 14.7 |
| Armor | 117.3 |
| Magic Resist | 64.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 347.4 |
| Attack Speed | 95.86 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 14.08 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Before you read!
This is how I play
Pantheon, play it like wou want, add/remove all you want (items, skills, runes,...), its just a little "Help" to play him. :D
My Guide (the Instruction)
Hi :D
First let me tell you this is not any extreme-pro-i will kill everyone with this guide-guide, its just a normal, (i think) good guide, use it or not :D
ah, yes, im german, so my english is not the best, but hopefully good enough.
PS: An overfeedet Spartan is the baddest thing u can see. IF you can see him. ;)
Pros and Cons of Pantheon
-
good damage
very good in early game, and still good in late game
nice stun
very very powerful ulti
wearing an helmet and a speer
SPARTAN!
not the best life
low magicresistance
focussed very often
Wriggley's Lantern
Wriggleys is in my opinion one of the best early game items ingame.
-
nice early damage
some armor
a ward, very useful
its important to buy it, but if u do not need it, sell it at the end, for:
another
Runes
9x Greater Mark of Desolation gives me nice early armor pene.
9x
attack speed? nice, good for
Pantheon.
9x
sh*t, I have no Magic Resistance - No Problem, with these Runes!
1x Greater Quintessence of Desolation More Armor Pene?? yeah, hammer time!
2x
Attack damage! This is Sparta!
Masteries
Should be self-explaining, Pantheon have do do Damage! :D
Items
The Bloodthirster,
Infinity Edge,
Phantom Dancer and
Frozen Mallet should be self-explained, oh, yes, and
Berserker's Greaves. :D
If you need more Survivability, dont buy the
Frozen Mallet, buy
Banshee's Veil.
Oh, and if you need
Infinity Edge more than
The Bloodthirster, buy it first.
Summoner Spells
I use
Ignite and
Flash;
nice damage in early game, and useful if they have any good healers, like
Soraka,
Swain...
I love this Spell! Get away from enemys faster, flash to enemys to kill them... Really good!
Last Hitting
Do it. Just do it.
Oh yes, another thing:
If there are many minions, its ok to use
Heartseeker Strike, very nice farm!
Dictionary
U.C. = Under Construction (Not completed part of guide).
IMO = In my opinion.
Crowd controller = Champion who has heavy crowd control (non-slow).
Squishy = Low-health champion / Easy to kill (Mostly focused during the teamfights).
Glass-cannon = Squishy champion with high damage output.
Spawn = Your spawning pool, place when you are rebirthed if you die. Spawn include shop.
Shop = Place when you buy new items (oh really?).
Burst = High damage output over short time.
Poke/Harass = simple attack on enemy champion, during laning, to make him issues with sustain.
Bait = To attract enemy champion with your low-health, to ambush and kill him with help of your hidden teammates.
Laning Phase = Early-game phase when players (excluding Jungler) are staying in their lanes (to Farm and get XP).
Teamfight = Battle between entire teams (Only mid-late game).
Mana-starving = Champion having problems with mana, not enough mana.
Facecheck = To check brush by simply walking into it (Risk to get ambushed by enemy).
Turret aggro = when turret focus you because you attacked enemy champion.
Towerdive = to follow enemy champion to its own Turret, to kill him before Turret kills you.
Pull (Jungle term) = To hit Jungle creep with one ranged autoattack/ability, helps Jungler at start of match.
AoE = Area of effect ability (Can hit multiple targets at once).
DoT = Damage over time.
Blue = Blue buff, obtained by killing Ancient golem jungle (Helpful for AP carries standing in Solo-mid).
Red = Red buff, obtained by killing Lizard king in jungle.
CDR = Cooldown reduction.
CC = Crowd control (stun, slow, snare, fear, knock up, taunt, suppress etc.).
Root = Snare = Being immobilized.
Jungle = space between lanes, occupied by neutral creeps.
Gank/Ganking = Quick action leading to advantage (1v2, 2v3), mostly performed by Jungler.
Farming = Obtaining gold from last-hitting enemy minions.
Last-hitting = using autoattack on enemy low-health minion to obtain gold from. (Tree with last-hit priority: AD Carry -> AP Carry -> Tank -> Support).
Pushing = Quickly killing enemy minion waves to get your own minions to enemy turret.
AD carry = Champion using his autoattacks (and AD-scaling abilities) as main damage source.
AP carry = Champion using his abilities as main damage source.
Tank = Champion who is built to take big amounts of damage.
Jungler = player/champion using jungle to obtain Gold and Experience.
Fighter = Usually AD based champion with better survivability than normal AD carries.
Support = Champion who is helping other teammates (Giving them possitive auras, Healing them, shielding them etc.).
Credits
Thanks to Fak3cz for the Dictionary!
Without the Dictionary, the Guide is completely selfmade.
End of the Guide
Ok, here ends my guide.
Hopefully it was ok, if yes, leave a comment and vote! :D

''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.
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