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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Motivation
All calculations below assume you neither lose nor gain HP from other sources during the 2 seconds the tether holds.
Without items and masteries, Renewal heals for 20% missing health. Example:
Adding the masteries Windspeaker's Blessing and Runic Armor :
Suppose mid game and you now have both Spirit Visage and Redemption:
Late game, full build and 500 of 3249 HP:
Without items and masteries, Renewal heals for 20% missing health. Example:
- you have 500 of 2000 HP, i.e. 1500 missing HP
- Renewal instantly heals for 300 HP
- upon rooting your target (or its death) you heal for another 240 HP
- total heal amount is 540 HP
Adding the masteries Windspeaker's Blessing and Runic Armor :
- initial heal increases to 356 HP
- total heal amount increases to 628 HP
Suppose mid game and you now have both Spirit Visage and Redemption:
- initial heal 527 HP
- total heal 868 HP
Late game, full build and 500 of 3249 HP:
- initial heal 1113 HP
- total heal 1776 HP
Suppose you are level 13 and you have 45% CDR through items and
Intelligence
.
You end up being able to cast Renewal every 7 seconds!
- Focused Resolve cooldown is now at 6.6 seconds
- Mantra cooldown is now at 21.45 seconds
- Gathering Fire reduces Mantra cooldown by 3 seconds each time you damage a champion with an ability, i.e. upon fully casting Renewal, i.e. through all of its three ticks, Mantras cooldown drops another 9 seconds through Gathering Fire down to 12.45 seconds
- with one Inner Flame and two auto attacks you lower Mantras cooldown for another 6 seconds down to 6.45 seconds
You end up being able to cast Renewal every 7 seconds!
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