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Spells:
Cleanse
Heal
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Sexy Duelist
We have clearly reached a point where only rampant and unchecked stabbing can save us.
When choosing starting abilities I prefer cleanse and heal. This allows you to be virtually unstoppable when chasing or running away from enemy champions. The bane of all fast hitting/life stealing builds are the stuns. You won't have Mercury's Treads, so you'll have a tough time against point click stuns and disables without cleanse.
[Riposte] needs to be pumped up asap for more AD and an excellent defense mechanism. It does a MASSIVE amount of damage and will deter enemies from targeting you at the outset, not to mention is devastating when dueling.
[Burst of Speed] will allow you to chase enemy champions or quickly down a minion wave. At by 13th level you will have 120% attack speed when using this ability. Combined with 110% from 2 Phantom Dancers and the activated 50% from Youmuu's Ghostblade, and 25% from Berserker's Greaves, you'll be attacking at 305% speed. WTF!!! Your bloodthirster(s) (or 1 BT + 1 Vampiric Scepter in most games) will ensure your invincibility with this kind of stabbing fury.
BE SURE TO ACTIVATE YOUMUU'S GHOSTBLADE!!!
You gain an additional 20% run speed and 50% attack speed. This is the only part of this build that requires any skill beyond standard face rolling. Bind this to a key you can quickly use.
[Lunge] does do some damage, but is primarily to close the gap with enemies. It has a fair range and grants a second use for free within 4 seconds. The best way I've found to use this is to [Lunge] to the enemy, activate [Burst of Speed} and then [Lunge] again. They won't have a chance to get away, since you'll be chasing after them at +7-15% movement speed from activating [Burst of Speed].
[Blade Waltz] is the grand finale of ultimate abilities. It is a completely invaluable AD Carry for group fights mid-end game. Don't leave your teammates behind! However, if a fleeing enemy champion manages to survive your daring chase, you can use this to catch up and most likely finish them off with this devastating 5-hit combo. It is best used against groups, as the damage is radically reduced for consecutive hits against a single champion (25% dmg), but is well worth it to easily finish a kill.
That's it for now. Try it out and have fun zerging! Plz vote for this build if it works out for you. GL & HF! <3
[Riposte] needs to be pumped up asap for more AD and an excellent defense mechanism. It does a MASSIVE amount of damage and will deter enemies from targeting you at the outset, not to mention is devastating when dueling.
[Burst of Speed] will allow you to chase enemy champions or quickly down a minion wave. At by 13th level you will have 120% attack speed when using this ability. Combined with 110% from 2 Phantom Dancers and the activated 50% from Youmuu's Ghostblade, and 25% from Berserker's Greaves, you'll be attacking at 305% speed. WTF!!! Your bloodthirster(s) (or 1 BT + 1 Vampiric Scepter in most games) will ensure your invincibility with this kind of stabbing fury.
BE SURE TO ACTIVATE YOUMUU'S GHOSTBLADE!!!
You gain an additional 20% run speed and 50% attack speed. This is the only part of this build that requires any skill beyond standard face rolling. Bind this to a key you can quickly use.
[Lunge] does do some damage, but is primarily to close the gap with enemies. It has a fair range and grants a second use for free within 4 seconds. The best way I've found to use this is to [Lunge] to the enemy, activate [Burst of Speed} and then [Lunge] again. They won't have a chance to get away, since you'll be chasing after them at +7-15% movement speed from activating [Burst of Speed].
[Blade Waltz] is the grand finale of ultimate abilities. It is a completely invaluable AD Carry for group fights mid-end game. Don't leave your teammates behind! However, if a fleeing enemy champion manages to survive your daring chase, you can use this to catch up and most likely finish them off with this devastating 5-hit combo. It is best used against groups, as the damage is radically reduced for consecutive hits against a single champion (25% dmg), but is well worth it to easily finish a kill.
That's it for now. Try it out and have fun zerging! Plz vote for this build if it works out for you. GL & HF! <3
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