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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Cassiopeia
Hug your team, make sure they protect you from getting kited and taking too much damage
Related Links
Koravel's 10 awesome tips (Beginner/Gameplay Guide) http://www.lolpro.com/guides/game-play/1434-game-play-guide-dominion/common-mistakes
Painkillar's (Tactical Guide) http://forums.na.leagueoflegends.com/board/showthread.php?t=2938089
Rotations and Map Awareness Video: https://www.youtube.com/watch?v=P8HaLo-qFU0
Skip to 4:49 - 10:40 if you just want to see my Katarina plays. Yeaaaa thats my voiceee and vid
The best tier-list available!!!: http://www.lolking.net/charts?region=all&type=champion-winrate&range=weekly&map=cs&queue=normal
DominateDominion is the unofficial dominion chat room.
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Just a quick note, even at 2k+ MMR, I get people at the highest level of dominion complaining about how OP Rammus is whenever I play him. This is my horn. Toot Toot. Its a sad horn :(
On to the real guide!!!
Engage-disengage refers to being able to get the correct engage, where you spoon-feed the enemy to your backline to deal damage, don't get chunked out while Rolling in because your W isn't up, and can disengage and spread aggro across your team until your W comes back up.
Map-mobility strength is used to gain jungle control and getting back into fights from long distances, abusing his scary ganks, and getting pre-positioning before a fight starts
Flash: Use when your team needs a hard-engage, but don't use if your team isn't ready to follow up with you. It can also be used mid-fight to get an AoE knock up if your Powerball comes off of cooldown. The surprise peel can easily win a fight
Ghost: Use this as a re-engage, not an initial engage. Don't use it if your already slowed, it doesn't really help. Nice for chasing and escaping
Greater Mark of Critical Chance: Its actually higher than 1% crit because the system raises it as you auto until you finally crit.
Greater Seal of Scaling Health: Health is better than armor because of the free 120 arm/MR from W, and the possibility of not getting enough health because Thornmail. The free AD from passive shouldn't be a big factor unless you have a ton of armor, nor is the W damage reliable.
Greater Glyph of Scaling Cooldown Reduction + Greater Quintessence of Scaling Cooldown Reduction: Its because Rammus scales hard with CDR, but does amaaazing with non-CDR item like Sunfire Aegis, making CDR hard to itemize. Since, its scaling to 35% total CDR at lvl 18, you can still fit a 10% CDR item like Locket if you need to.
Perseverance : Over a game, will regen quite a lot of HP back. More importantly, I dont always build regen, so this buypasses that so I can stay in fights longers. Building HP= building regen
Double-Edged Sword : I need damage so I can be a threat. The way I play is soften up the enemy team for my backline
Phasewalker : You need to escape fights a lot when you get low, b to base, and get back to map pressure. The important thing is that it allows you to base even if they know what area your in, unless theyre that close
lvl 11-15: Other champs have better level 2 ults. If your falling off in being a threat, then either try to focus on tanking for the fights, peel for whoever does damage, or avoid fighting and just put map pressure elsewhere, especially bot.
lvl 18+: With Liandrys and enough tankiness, you should be a god and fall back into being a major threat to the back line.
Try not to use revive for this, that can have a far better impact later in the game if you save it up.
Remember if you win Windmill, atleast 1-2 people need to defend top for a bit. HP packs are generally safe to grab and going back for an extra 800g item isn't really impactful.
List of things people can improve:
Reaction Speed:
This is not something I gain from League. I choose to play Osu! every now and then to keep me training and refreshed
Teamwork:
Contribute as much as you have possible, but stay smart. Lets say your low HP: if you have a good carry, you can start peeling for him rather than tanking (you can hide behind your carry, just Q and E whoever comes into range). If your too low, just get out, and come back to defend objectives instead as your contribution.
Retreating:
This mistake is HUGE, people never know when to back down. If a fight is starting, their thoughts are just "lets fight". If you can't win the fight without the proper engagement, then wait patiently for that proper engagement, or normally, just gank bot and defend top.
Positive Motivation:
Many people play for ELO, and that's a straight path to disappointment. You gotta FIGHT LIKE HELL!!!! and give every game your best shot, and you will climb as long as you keep fighting your best. But there are trolls and bad players everywhere, even in Diamond I'm pretty sure. It's a lonely road to carry yourself on, and teams will always hold you back and let you down. Expect them to let you down. You just gotta do everything you can and more to eventually start winning, use this game to get better than your last game, and you'll climb by yourself.
Macro decision making:
The entire map has some sort of logic to it, like a flowchart of decision making. Can't win a top fight? Gank bot and let your team defend top turrets. Can't gank bot? Maneuver around the jungle looking for picks a type of engagement that will allow you to win the fight (engaging on carries).
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