Rammus Build Guide by Dont

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League of Legends Build Guide Author Dont

Rammus - Dominion? Ok.

Dont Last updated on September 24, 2011
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by DuckAndCower » September 22, 2011 4:45pm | Report

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Nice guide. I think (dammit, I can't resist) that I'll take Rammus... for a spin before he gets nerfed.

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by Ducky55 » September 22, 2011 7:54pm | Report

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Completly ok guide. (y)


Drinking and tanking can't be taken apart!
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by karatemaster5 » September 22, 2011 9:12pm | Report

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Other ramouse was better. Flash is a waste.

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by Dont » September 22, 2011 11:12pm | Report


Other ramouse was better. Flash is a waste.


Why exactly is Flash a waste?

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by dfLoveChristina » September 23, 2011 2:38pm | Report

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Not bad but i would prefer Mob boots instead of merc treads since if your caught ur pretty much done, just get the speed and pwer ball and keep capturing + nutralizing

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by Dont » September 24, 2011 3:32am | Report


Not bad but i would prefer Mob boots instead of merc treads since if your caught ur pretty much done, just get the speed and pwer ball and keep capturing + nutralizing


Rammus with this build is very hard to kill, he can put up 1v2+ fights while help arrives. I'm not convinced on Boots of Mobility but I'll experiment more when Dominion is up again.

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by OldTigger » September 24, 2011 1:12pm | Report

I'd include mobility/swiftness boots as a choice, as well as Revive for a summoner spell. It's awesome, really 400 free hp and a diminishing 270% MS buff (yeah, 10 ghosts can go to hell). Every 10 minutes, so you use it once or twice, but it still rocks. Definitely a viable choice. On the damage note:
Your passive makes you have one of the highest ADs in game, at least early (yeah, while ashe is saving up for BF sword I'm already at 200 Armor and convert that into 50 damage).
Powerball is sick movement and aoe CC, and the damage is great, just as the scaling.
W- gives resistances BUT!!!! Returns damage to enemies who attack you, also increases your AD by 35 at max rank
E-SICK CC TAUNT 3 SEC OMG. Yeah, but also reduces the armor of enemies making your already strong AAs do even more damage
R- magic damage all around you, and the scaling isn't bad
Odyn's Veil, Sunfire Cape and Thornmail- The first can do up to 600 AoE damage every 90 sec. The second stacks great with your Tremors, and the third damages anyone foolish enough to focus you.


There's a lot of damage hidden in Rammus, you just need to think about it and find it. Also Atma's is good on him if you're Immortal anyway.

Good guide :)

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by Prod » September 27, 2011 9:52am | Report

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This is the build i am using right now. Seems to work great for me. I can get anywhere on the map pretty quick if my team needs me.

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