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Rammus Build Guide by Kementari

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kementari

Rammus, jungle test.

Kementari Last updated on December 15, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello and welcome to my jungle rammus guide.

I made this on a whim and I'm gonna test it soon enough. And when I've tested it I'll uppdate it and tell you if it works in jungle.


Guide Top

Runes

The reason why I took those runes are, to be honest, pretty much standard runes for every jungle in the game, and is quite good on a tank beacuse he need the health, armor and magic resist.

I can actaully say, if you feel like you wanna be stronger at lvl 1 already vs casters like Leblanc and such, you could take other runes, like, flat magic resist instead of magic resist per level.

And the armor penetration runes is quite a good quiestion to see if they really work or not, and I'll post uppdates if I find any better way of doing it.


Guide Top

Summoner Spells

The reason why I took Flash and Smite is actually quite basic.

Smite is yes for almost every jungle guy in the game, because it gives you the extra boost in damage that you need. It gives you a bonus on 445 true damage if I remember right.

Flash, yeah, even after the nerf, it's still a very good summoner spell, but you can take stuff like, ghost and cleanse instead, but you will always need on ability that you uses to flee with.


Guide Top

Creeping / Jungling

In my honest opinnion you should do blue first and continue that way. Or if you feel vurnable you should test going with wraiths first the go wolf and blue after that. I think that'll work well for you to be honest.