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Rammus Build Guide by WeirdBuilds

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author WeirdBuilds

Rammus - Ok, just another won match

WeirdBuilds Last updated on October 27, 2013
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Normal Rammus builds

[VS]

Low Elo (normal) experimental

Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
7
12
13
Ability Key W
3
5
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hi, MOBAfire community, and Welcome to my Guide!, I'm Weird Builds, and this is my in-Depth Rammus Guide. I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you may provide. .




Now....
This guide is an in-depth guide for RAMMUS, the Armordillo
I have the Guide divided in 2 sections: The Serious builds and the "Anti-Meta" or even "Troll" builds, the "Troll" builds are for fun, i DONT guarantee a good score.

I have tried all these 4 ways of playing Rammus and they all worked. Currently, the best is Jungle Rammus, but if you just wanna have fun playing normals,you can also try AD and AP Bruiser Rammus to solo top (viable in low elo ranked games too).



Guide Top

Why Rammus?

Rammus is the Best Counter to Almost any heavy AD Team composition.
He has very high survivality and good damage output, also a huge amount of Armor.
his passive, Spiked Shell makes building tanky items such as Sunfire Cape or Guardian Angel better.


Rammus is unique and special, his kit is designed to kill anyone 1v1 or survive a 5v1 gank, to gank the heck out of an enemy and tower dive at lvl 3, you can also carry your team even if you are not the ADC.


So, OK. read this guide and lets win another match!


NOTE: ALWAYS remember that you are supposed to feed your team, baby sit it and make your team extremely fed, so people will love you, that's why you are picking Rammus, because you want your team to love you. Don't think about getting kills, you won't need so much gold. Only with AD bruiser and AP bruiser rammus you will want kills. If you want to get fed, then go away and play Darius.


Guide Top

When to pick Rammus? and when not?

You can pick Rammus when:

The match's pick and bans are something like this:
Picks & Bans
Your Team
You
Herp1
Herp2
Herp3
Herp4
J
AP
S
AD
T
T
J
AP
S
AD
Derp sqaud
Derp1
Derp2
Derp3
Derp4
Derp5

Enemies' have a lot of AD champions


You are not recomended to pick Rammus when:

The match's pick and bans are something like this:
Picks & Bans
Your Team
You
Herp1
Herp2
Herp3
Herp4
J
AP
S
AD
T
T
J
AP
S
AD
Derp Squad
Derp1
Derp2
Derp3
Derp4
Derp5

Their team composition is AP oriented


So, lets move on!, now that you know when to pick Rammus we can see the "Counters" section to know more about WHEN to pick Rammus


Guide Top

Rammus Counters

Top Rammus Counters




Trundle

He can easily counter jungle Rammus, pillar is good for stopping ganks, and his ult can cause his defenses to go into negative numbers if he hits him before he leaves ball form.
Olaf

This Crazy Berserker can Ragnarok out from Rammus Puncturing Taunt. Also, Olaf has true damage which is good against Rammus.
Shyvana

Counter jungling. Rammus needs blue, so Shyavana takes your red uncontested. She clears your entire wraith side before you are done with your blue. So yeah when you are lvl 2 Twiddling thumbs she is lvl 5 and up 15 cs.

Top Countered by Rammus



Tryndamere

Defensive Ball Curl + Puncturing Taunt + Thornmail= watch Tryn kill himself.
Master Yi

Same reason like Tryndamere, Defensive Ball Curl + Puncturing Taunt + Thornmail= watch Yi kill himself.
Caitlyn

Caitlyn is an ADC based on attack speed, in lategame, her attack speed will only make she suicide.


Guide Top

Abilities Explanation

This is the Abilities Explanation Section, now that you know when and when not to pick rammus, is time to know his Abilities.



SPIKED SHELL:

This is a great Passive, It gives you bonus attack damage equal to 25% of your total armor, that means if you have 100 Armor you will have 25 AD! So always remember building Armor items on Rammus is like building Magic Resist Items on Galio, extremely viable.

POWERBALL:


Powerball is the Q ability of Rammus. Powerball is what allows Rammus to Roam faster and to Escape a 5 men gank.Also, it has a small knock up on impact, that makes this a great ability to interrupt channeling abilities like Katarina´s Death Lotus or Nunu´s Absolute Zero, even Karthus´ Requiem (when alive).

DEFENSIVE BALL CURL:


Defensive Ball Curl is the W ability of Rammus, a great ability for skirmishes at any level. Take this first at Jungling, it helps a you to survive more in the jungle. Great ability that returns damage dealt as magic damage, also scales with both AP and Armor. This is why Rammus is so good vs AD oriented Teams...... Simply perfect and great combined with Thornmail

PUNCTURING TAUNT:


This is Rammus´ main ability for ganking, or making the enemy ADC suicide in a Teamfight. Also a great Skirmishing skill, and one of the most important skill in the Ability combos. Dont forget this ability can interrupt channels too.So, lets suppose that the enemy team have a Nunu channeling Absolute Zero and a Katarina channeling Death Lotus, you will think: Oh dear god, this fight is done, they pwned us.... but NO! just Powerball to Katarina and then Puncturing Taunt Nunu and everything will be OK.(thats why Rammus always says ¨OK¨).

TREMORS:


One of the 4 abilities that makes his team loves him. Best ultimate for a Teammfight, to Destroy a tower and to fight 1v1. This will give you an amazing result if you use it with your other abilities. Also, this scales with a high AP ratio, making towers easy meat. (see more in Ability combos section)

For more information here is a video by RiotGames:
Spoiler: Click to view


Guide Top

Ability Combos

There are 5 MAIN ability combos for rammus:

V

V

Video Demosration:
Spoiler: Click to view

Uses:


3.Tremors party:
4.Make 'em Suicide
5.The Streamroller


Guide Top

Runes

My Rune Preferences!


Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
The Greater Mark of Attack Speed are very useful in Rammus since his AS is very low without items, these runes helps for more clearing speed that becomes earlier ganks. The Greater Seal of Armor are
must-have runes on Rammus, because reducing the jungle monster's damage means higher HP during the jungle. Also gives you more Early game damage because of your passive, Spiked Shell.
Greater Glyph of Scaling Magic Resist will help you
to reduce the Huge Burst of the enemy AP in Lategame.
Some MS is good for Roaming, Ganking, escape and chase, must take.


Runes

Greater Mark of Armor
9

Greater Seal of Gold
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
You will take the Greater Mark of Armor instead of the Greater Mark of Attack Speed because your seals wont be Greater Seal of Armor , they will be Greater Seal of Gold, and Armor is a must for Rammus, so, always take this one. Take Greater Seal of Gold to gain some money, this will help you to get items faster and make wards and potions cheaper, because with 9 Greater Seal of Golds you will have a total of 2.25 gold per 10 + normal gold gain + philosopher stone = in 15 seconds you will get a "free" potion. Greater Glyph of Scaling Magic Resist will help you
to reduce the Huge Burst of the enemy AP in Lategame.
Some MS is good for Roaming, Ganking, escape and chase, must take.

Also, some other viable quintessences for supports are:

Runes

Greater Quintessence of Health
1

Greater Quintessence of Magic Penetration
1
The Greater Quintessence of Health gives you high amount of early survivality. The Greater Quintessence of Magic Penetration gives you early damage with your Defensive Ball Curl to make the enemy carry cry and regret from hitting you.


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
The Greater Mark of Magic Penetration can help AP bruiser Rammus from getting a lot of Damage, specially with Tremors A must have rune, very powerful Early game, you can win most 1v1 fights by poping your Defensive Ball Curl , adding the armor you gain from runes. It make you unkillable at early levels. Greater Glyph of Scaling Magic Resist will help you
to reduce the Huge Burst of the enemy AP in Lategame.
Some MS is good for Roaming, Ganking, escape and chase, must take.


Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
The Greater Mark of Attack Speed help your DPS output Armor to defend you from early minion and monsters' damage and gives you some extra early damage because of your passive Spiked Shell. Greater Glyph of Scaling Magic Resist will help you
to reduce the Huge Burst of the enemy AP in Lategame.
Some MS is good for Roaming, Ganking, escape and chase, must take.

Runes for all Roles

(shorten way)

Normal Jungling:

Greater Mark of Magic Penetration , Greater Seal of Armor and Greater Glyph of Scaling Magic Resist.

Support:

Greater Mark of Armor , Greater Seal of Gold and Greater Glyph of Scaling Magic Resist

AD Bruiser:

Greater Mark of Attack Speed and/or Greater Mark of Armor , Greater Seal of Armor and Greater Glyph of Scaling Magic Resist.

AP Bruiser:

Greater Mark of Magic Penetration , Greater Seal of Armor and Greater Glyph of Scaling Magic Resist


Guide Top

Pros / Cons

Pros/Cons


Normal Jungling

+ Solid and Sustained Jungle with your Defensive Ball Curl.
+ Can destroy enemies' laning phase if played correctly.
+ Easy to play champion.
- Hard to master.
- Inofensive at early levels.
- Need Tons of DamageTM from your laner to help the gank score a kill.

Supporting

+ Extremely Dangerous kill lane for the enemy.
+ Make the enemy ADC cry.
+ High amount of CC can be very useful for early ganks.[/center]
- Can be easily kited and baited by long range ADCs like Caitlyn.
- Can't heal your ADC, means a low sustain lane.
- Your Laning phase will be very hard, A sustained lane like Urgot + Soraka will destroy you.

AD/AP Bruiser

+ Great Duelist, can 1v1 almost anyone.
+ Constant DPS.
+ High Survivality and decent damage.[/center]
- Item dependant.
- No Instant high burst.
- Can't survive as much as the Authentic Rammus.