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Build Guide by OMGDonut

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author OMGDonut

Rammus- Powerballing to Battle

OMGDonut Last updated on January 21, 2011
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Ability Sequence

1
14
16
17
18
Ability Key Q
2
5
10
12
13
Ability Key W
3
4
7
8
9
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction.

This is just a quick guide to laning Rammus. I've been playing for a while and used to stick primarily to Carries and Pushers. Some how I found my way towards tanking and bought Rammus on a whim. Now that I've been playing him, he has become my favorite Champion. This build will not make you invincible, no champ is, but intelligent play and teamwork will make you virtually unstoppable.

Want to play sometime?
Shoot me a message on my Summoner profile: OmgDonut


Guide Top

Pros / Cons

Pros:

    Great initiater
    Ult hits towers
    Physical attacks are sent back to enemies
    Powerball is a great offensive and defensive ability

Cons:
    Relies heavily on teammates
    Doesn't build health typically
    Single target taunt


Guide Top

Runes.

Runes are simple enough, just basic tank runes:
MP5/Level Blues
Armor reds
Dodge Yellows
Flat Health Quints.


Guide Top

Masteries

Can't say much in about this. I typically go with your standard 0/21/9 masteries. I grab the Nimbleness talent as well as additional armor, Veteran's Scars, Tenacity, and Ardor. In the Utility Tree, I take Perseverance, Improved Ghost, Awareness, and put my last point into utility mastery. You could also put the point into Willpower for CDR on Cleanse.


Guide Top

Summoner Spells

I personally like Ghost and Cleanse. Ghost because it works well with Powerball and Cleanse for obvious reasons; another Get-Out-of-Jail-Free card. It's saved my life more times than I'd like to count. Can't say much more than that.


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Items

As with all team comps, grab what is most likely going to be effective in the mid to late-game. For example: Teemo mushrooms getting you down? Grab Banshee's Veil. Yes, they may protect you from only one mushroom, but that extra magic-res can save your life down the line. Not to mention the slight health increase as well as increase to your mana pool.

I start with Shield and one health pot. After farming and hopefully getting an assist or two, kills perferable, I recall and grab basic shoes. These will be built into either Merc's Treads or Ninja Tabi depending on team comp. Chalice of Harmony is your next big item due to the magic-res and MP5 it gives. Thornmail is nice due to its passive and how it stacks well with Rammus' passive. I get it no matter what (comment if this doesn't help you at all)

Next will be FoN for Movement speed and health regen as well as magic-res. Next on your To-Buy list should be Guardian Angel. Lots of armor, bit of magic res, and a potential Get-Out-of-Jail-Free card? Yes please! Most of the time, the game should be winding down, time for your team. Start building towards Frozen Heart (Get it early if you think it would be better suited for your team). Banshee's is situational as is Merc's Treads or Ninja Tabi.


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Skill Sequence

One point into Powerball, followed by Defensive Ball Curl and Puncturing Taunt. Max out Taunt first, your objective is to get your carry fed early on and nothing is more satisfying than dragging an enemy back to your tower so your carry can feast on him. Best feeling in LoL. Next should be Defensive Ball Curl. Put points into Tremors when you can and max Powerball last. Popping your W,E,R early on can net you assists or even kills.


Guide Top

Team Work

Your job in the laning phase is to taunt enemy carries so that your carry can get fed. Try to initiate with Powerball followed by Defensive Ball Curl and Taunt. If possible, lead them back to your turret for extra damage. At level 6, it is permissible to use you ult for extra damage. In the mid to late game, make sure you have back up when engaging in fights. This is crucial and cannot be stressed enough. Initiate with Powerball, target the carry, and kill that SOB. Using your Ult will damage everyone around you and make your carry's life that much easier. Don't forget to coordinate with your team.


Guide Top

Summary

When taunting, try to target the squishiest enemies so that they cannot use their abilities against you or your team. If built right, you will survive roughly anything and help them get taken down. Use Defensive Ball Curl in team fights to avoid damage and to help against lethal tower shots.

Ult buildings and enemy champs to push or force your enemies to retreat back to base. All in all, the rest should be pretty easy; Get the carry fed, avoid stupid mistakes, and don't tower dive unless absolutely necessary (I get lucky sometimes and can nab a kill). I hope this guide helps anyone looking to pick up Rammus and pelase, leave feedback on how I can improve this guide.

-Donut