get
prime

Rammus Build Guide by Imatapthat

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


6K
Views
9
Comments
7
Votes
League of Legends Build Guide Author Imatapthat

Rammus - "Ok"

Imatapthat Last updated on July 27, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Hey guys! This will be the second guide I made on Mobafire :3 This build for rammus is just about getting as much armor as possible to take advantage of your passive, Spiked Shell and Defensive Ball Curl (:


Guide Top

Runes

Greater Mark of Attack Speed You will have a decent amount of AD due to your passive and so I like to grab AS Marks to allow me to dish it out. Helps with pushing towers too (:
Alternatives are:
Greater Mark of Magic Penetration as a bulk of your damage output is Magical ( Thornmail, Powerball, Defensive Ball Curl, Tremors and Sunfire Cape) though I personally find 8.5 MPen not really worth it.
Greater Mark of Armor For a little extra starting armor (:
or Greater Mark of Magic Resist For more MR

Greater Seal of Armor Yay!!! More armor :3
Alternatives are:
Greater Seal of Vitality For more late game health and overall durability
or Greater Seal of Evasion Works like armor but dosn't befit your Spike Shell or Defensive Ball Curl but helps proc that little Nimbleness speed buff every now and then.

Greater Glyph of Scaling Magic Resist More late game MR (: I wouldn't take any other blues.

Greater Quintessence of Movement Speed Movespeed is always good.
Alternatives are:
Greater Quintessence of Magic Penetration If you decided that you wanted Greater Mark of Magic Penetration Reds over Greater Mark of Attack Speed to help boost it that little bit further.
Greater Quintessence of Health Moar starting Health to make you harder to kill early game when you are most vulnerable
or Greater Quintessence of Evasion If you happen to be a fan of Dodge. (:


Guide Top

Masteries

I go for the ordinary 0/21/9. The defensive tree shouldn't be changed up too much but you can play around with your utility points or you could put them in the offensive tree to grab Archaic Knowledge


Guide Top

Items

I try to get Heart of Gold as soon as possible so I start with a
Ruby Crystal as Cloth Armor is no longer in the recipe.
Once I get 700gold I b and finish my
Heart of Gold and buy Boots of speed.

Then your up to your first multi-choice Item selection. (:
Normally you would grab Mercury's Treads but in the rare occasion that your up against Master Yi, Tryndamere, Warwick and whatever consider buying
Ninja tabi instead.

Then we buy our Frozen Heart starting with the Glacical Shroud Glacical Shroud part first.

Then you could either build up your Thornmail or Sunfire Cape
I personally build up my Sunfire Cape first as the Health it provides adds to my overall bulkiness more then a Thornmail does. But if you're having a hard time from a Master Yi or a Caitlyn you can go right for your Thornmail (:


Guide Top

Summoner Spells

Flash. I always go with flash on all champions (with the exception of those who already have a built in Flash like Ezreal). Its useful for escaping, chasing, posisioning etc. etc. Just an all round good spell. Wouldn't recommend taking any other.
The second spell though is entirely up to you.
My recommendations are:
Ghost
Cleanse
Heal
Teleport
Smite(only if jungling!)
or Fortify (:


Guide Top

Abilities

Spiked Shell, Rammus's Passive. Gives him 1 extra AD per 4 points of Armor he has. This works nicely giving Rammus a nice amount of AD mid game. We gain 25 AD from Thornmail / Frozen Heart and 19 AD from Randuin's Omen. With our armor in the 400s late game we have 100+ extra AD just from our passive (:

Powerball! One of my most favorite abilities in the game. Besides the fact that with this you can achieve the highest movespeeds in the game it's such a powerful ganking tool. Just Powerball towards them, Knock them up and taunt them away from their tower/allies. (:

DBC. This is the reason you don't have to stack to much MR at all because with this you gain 150 points of it anyway., that's higher than the MR of 3 Negatron Cloaks combined!! On top of that it gives you 150 Armor and 37 AD (due to Spiiked Shell) and a Flat version of the Thornmail Passive!! All of that in a 10 second Cooldown (with the CDR we get from Randuin's Omen and Frozen Heart) and a tiny 50 mana cost! (:

Puncturing Taunt. The longest Taunt in the game!! This is the reason no1 can push a tower as a duo when your around. Max this skill first.

Rammus's ult! Tremors is a great AoE in teamfights on a relatively short CD (45 seconds). This well help alot when pushing towers. (:


Guide Top

Pros / Cons

Pros:
- Extremely durable
- Built in escape mechanism
- Longest Taunt in the game
- Powerful Ganker
- Strong Pusher
- Can jungle

Cons:
- Weak laning phase
- Easily kited
- Needs to b often because of Mana
- Sometime Blue buff reliant


Guide Top

Summary

So guys I hope you like it! Try it before you vote and any/all constructive feedback is welcome! ;)