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Rammus Build Guide by capau

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author capau

Rammus - Rock n' Roll

capau Last updated on January 23, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
10
12
13
Ability Key W
4
5
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi Guys,

this is my first guide on mobafire. But I decided to make it, because i love to play rammus and the other guides for Rammus don't convince me. So i had the idea to develop my own Rammus build and share it with you :)

By the way, my english is not the best, so don't blame me for that :D

Ahhhhhhh, i love molten Rammus <3


Guide Top

Offensive Items on Rammus...Whut??

Yeah, that's the real idea of this guide. I was bored to get always defensive items on Rammus because he has very much offensive potential:

- His amazing passive
- His hard CC with armor reduction
- His amazing ultimate

So guys, lets kill them all :D


Guide Top

Pro/Cons

Pros:

- Great jungler
- Amazing ganks
- 3 secs hard CC
- Speeeeeeeeeeeeeeeeeeeeeeed buff :D
- Destructive ultimate in teamfights
- Is an armordillo!!!!11111

Cons:

- Not many :D
- His itmes are expensive
- No aoe hard CC (like for example amumu)


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Masteries

For the masteries i go 1/19/10 for some reasons:

1 Point in Smite and 19 in defensive tree for better jungeling and more surviability, 10 Points in Utility to grab increased neutral buff duration, what just rocks on junglers.

I think there are other possibilities, don't be afraid to experiment.


Guide Top

Items

The most interesting part in any guide!

Philosopher's Stone Nice Item at start. Gives Health Regeneration, Mana Regeneration, and some extra gold. It will be sold in late game.

Mercury's Treads Standart tank boots, nothing much to say about, the magic resist and tenacity are very usefull on Rammus

Sunfire Cape The best item on Rammus! Gives a nice amount of HP and Armor, and some extra dmg by his passive.

These items are your core build. Take it in every game, and try to get them early as possible!

Atma's Impaler Makes this build offensive. This is such a great item on Rammus! Believe me! It's true! Gives def (armor), off (crit chance) and an amazing passive boost of dmg, which synergizes with your warmog's! TAKE IT!!

Wit's End Like Atma's. Gives def (mr) and off (attackspeed). With this build, u get a high amount of attackdmg, so you need some attackspeed to boost your dmg dealt. And magic resist is always useful to be more tanky.

Warmog's Armor HP...We want HP...^^

Banshee's Veil Gives some extra mana, health and magic resist. The passive is just amazing, because it blocks a spell every 45 seconds. Also these annoying skills like Hemoplague, Requiem and stunns.

Other good tank items on Rammus are Force of Nature, Randuin's Omen, Thornmail and Frozen Heart.


Guide Top

The Use of Rammus' Skills

Powerball Best Speed Buff in the game! Use it to hunt enemys, and escape. Use ist every time u can, It's just amazing.

Defensive Ball Curl Rammus' main tank ability. It's also your main jungle tool. Use it in teamfight after you chased in with Power Ball and taunted an opponent.

Puncturing Taunt That's your main CC. At level 5 it lasts 3 seconds! Also it lowers the enemies armor, so you and your teammates deal more dmg. Remember: A taunted carry is a dead carry!

Tremors It's a very nice ulti. It deals hard dmg in teamfight, and has a short cooldown. Always remember that it crushes turrets, so use it too push and give an advantage to your team!


Guide Top

Summoner Spells

I take flash and smite.

Flash is useful for escaping, chasing or get the final taunt on the carry. It's just helpful in every situation.

Jungling Tool #1 ! Rammus needs it to jungle. But even if u wouldn't need it take ist everytime! It speeds up your jungeling and help your team because your ganks come earlier.


Guide Top

Runes

For Marks i take attackspeed to speed up jungeling and it's helpful when u taunt someone and autoattack him. Other possibilities are Armor Penetration ore Magic Penetration.

Seals are standart armor for jungeling and it boosts up your dmg a bit.

Glyphs are magic resistence per level, because they let you tank better in late game.

For essences there are differnet possibilities: I take flat armor for better jungeling and tanking. But movementspeed and dodge are other good ideas.


Guide Top

Your role in the team

You are the tank!! You are the first one who rolls in the teamfight, and tank the **** out of your opponents. To get the skill to tank rightfully, you need to play a few games. If your carryies die, you've done your job wrong in most of cases.


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Jungeling


(Video from PinktyGRRR, thanks to him)

This video shows the right jungle route with Rammus, he takes cloth armor at start but it doesn't make a huge difference.


Guide Top

Conclusion

First of all, thank you guys for reading my guide :)
Have fun with my build and please, please, please:

Comment and give tips to me, so i can improve my guide!

And i will improve it and add things like screenshots...



At the end, thanks to my friends, who play LoL with me:

DevilServant
Stratego95
Stratego1995
AssasinChiller
xDynastkingx
Windwizzard
DieHund

and many more...


Guide Top

Updates

20.10.2011: Guide created

20.10.2011: Changed 1st Warmogs to Sunfire Cap, and some other litte changes.