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Rammus Build Guide by 7924keener

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 7924keener

Rammus Slammus - The Jungle Rammus Guide

7924keener Last updated on July 6, 2012
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Ability Sequence

2
7
10
12
14
Ability Key Q
1
4
5
8
9
Ability Key W
3
13
15
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Table of Contents
Guide Top

Introduction



Hello! My name is 7924keener, I am an American summoner, and this is my first guide xD

Rammus is one of my favorite champions to play, due to... Well, the lack of, and need of skill at the same time no intention of confusion.

Rammus is a beast. This build can help you bend the beast to your will.



PROS / CONS

Somewhat tanky from the beggining

Clears jungle camps fast with Defensive Ball Curl

Gap closing Powerball
SPCE Weak against AP Champions and Mages

Takes some time before Powerball gains speed

Defensive Ball Curl is only useful if the enemy is attacking you


Guide Top

Runes

Im not a very rune heavy summoner, so these may be WAY different from what you like to use, so feel free to change this aspect of the guide :)

I take greater glyph of replenishment for those high Mana costs, early on in case the Blue Buff is unavailable due to counter-jungling, or assisting your AP carry,

Greater Mark of Armor for early damage with your passive, Spiked Shell and Defensive Ball Curl

Every tank needs to be able to survive the fight, so I take Greater Glyph of Scaling Magic Resist for those early mid ganks against the possibly fed AP carry.

Finally, I take greater mark of desolation for my Quintesences. I know this may make the LoL pros upset, but its perfect for situations when is too much