Rammus Build Guide by Ksglenn8
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Make'm kill them selfs
How i build moste of the time
Other good items
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello my good readers this is my first build on Mobafire and it will be full with gramma and spelling errors sow fore you gramma nazi's out there leave now.
This build will be covering my favourite champion in LoL Rammus the armordillo.
Why do i like him becuse you make enemy's kill them selfs when they attack you and if you play him well you can change a teamfight and even the match.
Pros / Cons
Powerball can safe you and your teamate's countless time's.
3 second taunt OP.
Armor is damage becuse of your passif.
Attacking Rammus is like commiting suicide (Look at the build name stupid).
Good cc (but not outstanding).
Low damage incompare to moste champs.
If the enemy team hase alot of AP Rammus is a lot less effectif.
Doesn´t say alot.
The rune's I like more then others are:
The Greater seal of armor
The Greater Mark of magic penetration
The Greater glyp of scaling magic resist
The Greater Quintessence of armor
These runes give you a good early game armor bonus and some MR late game
I like the Greater Mark of Magic Penetration becuse it boost the speed of you're early jungle clearing.
You can swap the Greater marks of magic penetration fore the Greater marks of armor if you realy don't need the armor pen.
I start with Cloth Armor and 5 health pot's fore sustain.
Get Philosopher's stone fore extra gold income remeber to get boots to increase your ganking power.
Get Thornmail, armor is what Rammus needs the most and to make you a bigger suicde machine.
Mercury's treats and Spiritvisage will give you all the MR you need.
Next take Randuin's Omen fore health and armor plus a kick *** passif.
Frozenheart has good passif and give's a tiny bit less armor then Thornmail.
Sunsfire cape make the enemy kill them selfs if they stand close to you that is awsome also health and armor wich is great.
With the removal of Force of Nature Rammus lost one of the best MR items in the game but Spiritvisage gives Rammus some of the things Force of Nature gave such as the health regen and the MR wich makes is a good item plus health and CD wich is allways welcome Alacrity enchantment on mercury's treats sude give the back the movment speed from force a nature.
Smite is a must fore jungle Rammus sow take that.
Flash is one of the best spell it can be use fore so many reasons dont try to waste it, Powerball can be usde insted of Flash to get away.
If you dont like Flash you can take Ghost but you allready have enough speed form Powerball
Rammus is a good jungle with good (but not great) creep damage and amazing gank´s.
Start at the ancient golem make a teammate give you a strong pull when the golem starts attacking you use defensiveballcurl Smite the golem when the Smite kills him than kill the rest of the creeps.
Take Powerball and start rolling to wolfs they sude be easy to kill if you need to use a potion.
Go to wraiths use Powerball to roll in.
Go littel golems they are a littel bit harder to kill dont use Smite you need it fore red dont forget to use a poiton.
Go back to wraiths and kill them a second time.
Go to the Lizard elder camp Powerball in and take him out quickly.
If you are at low health now take one more small camp go recall and buy philosiphers stone.
If you are high health go gank a lane if this is not possible do some more jungeling.
When you gank try to Powerball in the lane as soon as you hit the enemy taunt him and pop Defensifballcurl.
You are a tank and dont need that much kills if possible try to have the top/midlane or the carry the kill but by no means let the enemy go away unless it will cost you you´re own live.
You can invade the enemy jungle early game but Rammus is no good at doing this with be sure to have teammates that will help you.
ONLY Smite steal Rammus is not good at fighting strong junglers.
If you go into the enemy jungle to take a monstercamp away besure to keep a small monster behind so that it wont respawn until the enemy jungler kills is costing them XP and money.
If you are in the right postion try to initiate a teamfight by rolling into them with Powerball
Turn on defensifballcurl and taunt the AD carry turn on Thermors.
Try to break and enemy´s channeling ability with a taunt or Powerball.
If you can´t taunt the enemy AD carry taunt an other AD champion.