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Rammus Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Rammus Tank Guide

Last updated on September 27, 2015
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Ability Sequence

1
4
5
9
10
Ability Key Q
2
7
13
14
18
Ability Key W
3
8
12
15
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Rammus with this build

Threat
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High
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Threat Champion Notes
3
Kennen Kennen is really only a threat in the early game but can come up and totally destroy you if he gets ahead.
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Introduction

As Rammus your goal is to slam into the enemy team (hopefully the AD carry) and take the most damage your team to follow up and do all of the work for you. You can always help them along by using your ultimate ability Tremors as it damages in a circle around you and you are in the middle of the action. Try to isolate the strongest targets and hold them in place while your team cleans up.


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Early Game

As a small little insignificant Rammus you are very weak and need to stay behind your minions. Especially if you are againt a Kennen. As with all laners you want to last hit as good as you can. You need to hit level 3 pretty fast in order to do something against your lane oppponent. Once you hit level 3 look for an oppertunity to engage or ping for help from your jungler.


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Mid Game

You are about level 12 now and things are starting to happen in Midlane, Dragon and Baron pit. As said in the Introduction chapter you want to slam into the team and hold the strongest oppenent in place so that your team can clean up and rush to your aid. If you win a teamfight or kill 3 poeple look for a nearby tower and take that down. If its over the 20 minute mark go take baron. If its not see if you can take another tower. This will set back the enemy so much that you have bassically allready won the game either way. Try to conquer Dragon so the enemy team will stay behind. If you feel like you can handle yourself without the Locket of the Iron Solari buy a Sightstone and upgrade to a Ruby Sightstone. This way you can keep an eye on dragon and help your bot lane conquer it.


Guide Top

Pros / Cons

Pros:
You are really tanky.
You deal alot of damage because of your damage.
You damage others who try to damage you if you have your W on.
You can reach incredible speeds

Cons:
If you get behind you can only hope that you will be carried to victory. You are basically out of the game.
Vayne and Ahri can totally demolish you if given the chance to 1v1 you.
Your q is a mobility ability not a skill shot so you might just end up not hitting anything because you miscalculated your speeds.
You depend on your team.