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I suggest thornmail when facing physical dmg team, which would be great, especially when combined with a defensive ball + taunt combo.
However Warmog should be bought earlier, because it takes time to charge it up.
I also suggest banshee's veil when facing magic dps team.
As a tank your role is not to die (anyway, it ofc happens), so i would change mastery points from "Good Hands" and "Ardor" (because it's a **** mastery for him in this build) to "Evasion" and "Nimbleness", to additional dodge/speed.
And what about your advices about tactic and at least short presentation of the advantages/disadvantages of this build?
Anyway, build is quite good, develop it a bit and i'll rate it positive.