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Build Guide by DEWOs minion

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DEWOs minion

Rammus: The Armordillo

DEWOs minion Last updated on December 12, 2010
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Ability Sequence

1
4
7
9
14
Ability Key Q
3
8
10
15
17
Ability Key W
2
5
12
13
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Hello. This is my first ever build so if you dont like it, cry me a river.

Items

Thornmail : I like to start of with thornmail because its great for huge defense bonuses early game. All those armor runes,defense ball curl, and thornmail make it extremely hard to do damage. But if the other team is not AD, but AP get Force of Nature first.

Ninja Tabi : Just for some speed and a little dodge here and there

3 Sunfire capes : Sunfire capes work extremely well with rammus's ult doing 120 damage with 3 sunfires + alot from tremors creates great dps/damage.

Banshees Veil : Banshees fail is a great item for rammus too. You'll often find it in other rammus buils because rammuses abilities use up a lot of mana and you lose mana fast. Banshees Veil gives a lot of mana and even more health



Skill Sequence

For the Skill Sequence, I like to mostly get powerball and defensive ball curl because they are the most useful abilities. Always upgrade your ult as much as you can.

Runes

Marks - Mark of insight because most of sunfire capes damage comes from magic source.

Seals - Greater Seal of Resilience for armor, works well with W and Thornmail

Glyphs - Greater Glyph of Warding so I don't get destroyed by casters early game.

Quits - Greater Quit of fortitude for HP for more early game survivability.

Spells

For spells i use flash and ghost. Ghost can get you up to 1k speed with rammus and flash can help get away from anything and get powerball going. If your scared of the enemy not getting away even with taunt/stun, pick exhaust instead.


For those of you who are just starting to play rammus, a good abilitie combo is powerball, punturing taunt, defensive ball curl, then ult. Your opponent gets knocked in the air, taunting him so he cant get away, and defensive ball curl so when you taunt it doesnt do damage. Now use your ult with ghost if they're getting away. By now powerball should be back up and use it again and if you chase don't forget to dodge minions. Also early game if you let them push your lane a little bit and they attack your tower, taunt them then use powerball. This makes the turret start t attack them and they get stunned right at your turret getting an easy kill.