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Build Guide by Talanar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Talanar

Rammus: The Invincible

Talanar Last updated on September 28, 2010
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Ability Sequence

1
13
15
16
17
Ability Key Q
2
4
8
10
12
Ability Key W
3
5
7
9
11
Ability Key E
6
14
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 25

 
 
 
 
 
Awareness
1/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 5


Alright so, basically what we have here is an anti-death build, now the player needs to remember, Rammus' passive increases his attack per % of armor... so technically while you stack armor, you also stack damage.

This build is obviously an anti physical damage build, so obviously if your opposing team largly consists of magic users, make sure to buy items such as Banshees Veil, to negate magical spells, and Force of Nature, to increase Magic resistance.

The summoner abilites are to use after initating, and staying in a fight until your life is low, to get away saftely, and to avoid being a dreaded feeder.

Now... you Rammus newbies...POWERBALL is NOT! a priority, only get one level of this as to stun and also catch up to enemies NOT FOR DAMAGE. Puncturing Taunt, and Defensive Ball Curl are the meat of the build for Rammus.

In conclusion, this build is obviously subject to change, i mean, you might be fighting magic, or you might be fighting hard core melee fighters, so in that sense it is versitile. You must adapt to the team you are fighting.