Build Guide by Harakel
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and Welcome to my first build :]
I've played Rammus now for a very while and thought to share my very devastating tank/dd build with you .
About the build
This build is not focusing very much on the tank capacity that Rammus can have it more goes for its passive.The more Armor you have the more you dmg you can take and the more dmg you can deal.In combination with Defensive Ball Curl and Thornmail the enemy will break their tooth while trying to bite you.
Not much to say at the moment because im not such a hard "runewh*re" so its on your own good idea will just be" health/health reg + dodge and maybe MR"
Spiked Shell (Passive)
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
-This is an amazing passive because while you are stacking your armor, you are also getting more attack damage. But this doesn't work for magic resistance.
Rammus accelerates in a ball towards his enemies, dealing magic damage and causing reduced movement speed to nearby enemies on impact.
Cooldown: 11 seconds
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1 per ability power)
Slow: 28 / 36 / 44 / 52 / 60%
-Another very nice ability because your not that fast like the most DD's with their Phantom Dancers or else.You can easily start a team fight with it to slow every enemy or just to cath those runners.
Defensive Ball Curl(W)
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance and returning magic damage to attackers.
Cooldown: 15 seconds
Armor and Magic Resistance: 50 / 75 / 100 / 125 / 150
Magic Damage: 26 / 32 / 38 / 44 / 50 (+0.25 per ability power)
Cost: 50 / 50 / 50 / 50 / 50 Mana
-Just like mentioned in the beginning THIS is the spell that ownz!.Gives you even more Armor/Damage and some Magic Resist against the casters.With that low cooldown and mana cost its very crazy when the enemy just realize that they kill themself.
Rammus taunts the unit into a reckless assault, reducing their armor and forcing them to attack Rammus for a few seconds.
Cooldown: 9 seconds
Armor Reduced: 10 / 15 / 20 / 25 / 30
Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
Cost: 50 / 65 / 80 / 95 / 110 mana
-This is your second main ability with that Armor Reduction you do even more dmg.
also that taunt is very nice when enemys try to run in fear you taunt them and they start again to kill themself.
Rammus creates tremors beneath him, dealing magic damage per second to nearby units and structures.
Duration: 8 seconds.
Cooldown: 60 seconds
Magic Damage: 65 / 130 / 195 (+0.3 per ability power)
Cost: 120 / 120 / 120 Mana
-Another very awesome ability because it can be used many ways.
1. In teamfights you deal even more dmg.
2. It even damages towers!(just one out of a few that can do that).
3. Always use it when you attack an enemy.
1. Dorans Shield
-Some health , some Armor(Damage for you ofcourse =])and last but not least some hp reg , perfect for you!.
2. Ninja Tabi
- Well yeah you can take whatever Boots you like but i just thought that armor(again dmg)and dodge is some perfect stuff for Rammus.
-This is like mentioned before one of the most important items in you build because it gives you 100 armor ( that are 25 dmg for you) + the fact that it stacks with Defensive Ball Curl makes it some very nice pew pew action against nearly every champ.
4. Warden's Mail
-Another very nice item : 60 Armor ( another 15 dmg for you) + Hp regeneration and that awesome passive just like Phage as Armor.
-It has to be in this build because its the 2nd item with the most Armor (99 Armor=24,75dmg)+ That Passive which fits nice with Warden's Mail.+ Mana to stay even more in Teamfights.
6. Guardians Angel
-Last but not least this really has to be in this build because you can stay even more longer in fights = more dmg = more pew pew. + Armor (68 Armor = 17 dmg)+ Magic Resist.
I wont go further now until i found a way to describe my playing style.
Hope This Guide will help alot of people and makes em happy :).
Comments and Ratings allowed dont be shy to criticise me.
''Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!''