Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the ***ungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him towards its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.
When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus's quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.
''I've seen a lot of things, but this... this is a first.'' - Ezreal, the Prodigal Explorer, after first meeting Rammus
This is my first guide, you have to be patient with any problems in the gramma, im not from America, England or Australia.
This is a build for Rammus, as i would call him, Rammus the Unbeatable!
Please lay a comment for what could be better etc. maybe a vote (:
Im not gonna say anything further about the Masteries, it says itself, and my runes is an experienced build that i have been looking for on the net, thanks KaruPengy (;
It's not for jungling, never liked to jungle and i don't think jungling is a Rammus thing.
The build is best Vs. Heavy melee player's such as Tryndamere, Akali and Mordekaiser (Players who have a plenty of normal DMG). Spellcasters ain't the thing im trying to show you how to beat, but it's not the worst against spellcasters.
Start buying normal boot's of speed and 2 healing potions, Rammus can stay long time in a lane with 2 healing potions, just play defensive!
Thornmail: for the early ganking and alot of burst damage! Louve it.
Sunfire: for the Passive, really good for chasing, and the health and armor (the guide is based on armor 80% + in 18.
Randuin's omen: +300 Health +80 Armor +25 Health Regen/5 sec. We need the Ã�Â¼ber armor and the HP!
The Passive is a nice + if you are fleeing or anything like that, if and ashe is at your back and you powerball to get away, she slow you, you slow her!
The Active is more if you are in a teamfight and getting massivly hitted down by someone stronger than you, then you just click on it, and powerball away.
Frozen Heart: +99 Armor +500 Mana The thing i buy it for is mainly because of the good armor buff, but again your a rammus and your spell cost alot of mana, if you have this your mana's almost never gonna leave your, the passive is a great little hip slammer, the 20 % of ability cooldown reduction does mean alot when fleeing, and if the ashe tryes to get you, man.. your gonna be faster than her to!
Guardian Angel: +68 Armor +38 Magic Resistance This is not for the magic resistance, it's the armor and the nice passive, trying to flee, you die from the ashe, you darn gonna revive!! a new start! then powerball and hey ho silver and away!! We all like armor and to be undying/unbeatable.
Spiked Shell: Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into attack damage.
Powerball: Rammus accelerates in a ball towards his enemies dealing magic damage and slowing targets affected by the impact for 3 seconds, can be used to get from a point to another.
Defensive Ball Curl: Rammus goes into a defensive state for 6 seconds, increasing his armor and magic resistance and returning magic damage to attackers.
Puncturing Taunt: Rammus taunts the enemy, reducing their armor, and forcing them to attack Rammus for a few seconds.
Tremors: Rammus creates tremors under him for 8 seconds dealing magic damage per second to nearby units and structures. (GREAT)
There is alot of different playing styles as Rammus, some play pure defensive, standing behind your tower.. Thats failing, Rammuss is one of the greatest tanks in the game, and he will be in hes element ballspinning into the enemy Puncturing Taunt, Defensive ball curl and then a nice Tremor, (Tremor is excellent in teamfight's to)
Use your Powerball to get one place to another, or use it as a little scare if the enemy is at your tower, Powerball behind your tower, dance a little around it, maybe be a little offensive and start spinning against the enemy, don't bump into them, they will 9/10 times flee as little girls.