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Rammus Build Guide by Death_possum

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League of Legends Build Guide Author Death_possum

Rammus, TO MUCH ARMOR!!(Dominion Incl)

Death_possum Last updated on September 24, 2011
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Team 1

Ability Sequence

3
7
10
14
18
Ability Key Q
2
5
9
13
17
Ability Key W
1
4
8
12
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 23

 
 
 
 
 
Awareness
3/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 7


Guide Top

Introduction

So, this is my first build i've done, for rammus. He is great like this, as he can still get kills because of his passive, but is still incredibly tanky.

First build is for dominion, and I explain everything for dominion.


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Pros / Cons

Pros:
Extremely good at getting round the map fast
Can tank allot of champs played in dominion
Has a decent amount of damage for a tank; due to his passive Spiked Shell
Able to attack towers
Great at defending or taking towers
Gets focused



Cons:
Needs his skills
Gets banned in draft mode
Needs support for killing champs like Heimerdinger


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Runes

I haven't put the runes in with testing, just theory, because at the time of making this guide, I haven't bothered with them yet. So use what you like.


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Masteries

You don't need the utility but its my preference. The 23 in defence is also preference, you could cut it down to 21 if you wanted. It is important to get Reinforce


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Items

Alternate items could be:
Force of Nature Replacing what ever you want, I wouldn't recommend this, as this is an armor build.

Thornmail Replacing Guardian Angel Personal preference, I personally use Guardian Angel because Rammus can do ALLOT with low health, and survive for ages.

Use your Priscilla's Blessing for speed, thats what its for.


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Skill Sequence & Summoner Spells

Ghost:
So, with this build Rammus can get anywhere in a few seconds, extremely useful, hence why I use Ghost. Ghost Is useful for getting somewhere, chasing or fleeing.

Garrison:
Garrison is great for defending or diving to get a champ off the tower.

Powerball:
Most builds only get Powerball level one and then max out the rest, although its great for damage when in close combat, just activate and deal a decent amount of damage. And it's great for chasing.

Puncturing Taunt & Defensive Ball Curl:
Use these skills in combo for great harass, especially under towers, then they'll be stuck under the tower, also great for saving allies.

Tremors
This a reasonably short cooldown, so feel free to use it allot.


Guide Top

Early game play

At the very start, rush the windmill, with Ghost & Powerball, do NOT go through the speed boost, it's slower than going strait.


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Summary

Try to defend towers with your speed as much as possible.

Remember: It's fine to use your Ghost for speed to get somewhere fast.

Your a tank, support your team, take all the damage.

Please note: The total stats is somewhat wrong, not counting in things like his passive Spiked Shell

Remember when versing mages use taunt so they have to auto attack