Build Guide by
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Not Updated For Current Season
Foreword: Since English isnt my main language i cant promise a guide without mistakes. When that is said, this is my first guide ever, so if you got any advises to share you shuld be welcome to comment as much as you want xD
Clarity - Usually when i play Rammus, its harder to keep the mana up, than the health, because of the many gank options that Puncturing Taunt & Powerball provides you with. Because of that extra amount of mana that clarity gives you, and your lane partner, you should be able to control the lane alot easier which means more creepkills/Player kills for your lane.
Exhaust - This second summoner spell was a bit harder for me to choose, but i ended up with exhaust because it helps you flee and get kills. It can also be used in a 1v1 fight where the enemy seems to be winning to turn around that fight, and make you leave as the winner.
Cripple - Simple to improve your succes rate when exhaust is used!
Hardiness - Really simple reason, better survivability & thanks to Rammus´ passive spell its increases his damage too!
Resistance - Is needed against casters!
Strength of Spirit - Makes you stay longer in the lane!
Evasion - Better survivability & unlucks Nimbleness
Nimbleness - Helps you finish a fleeing enemy & helps you flee too ^^
Harden skin - Better survivability!
Veteran´s Scars - Abit more Health is always usefull right?
Tenacity - Insane survivability
Good Hands - Less time spent dead?! Well the only reason i put points in this was to unluck Awareness
Perservance - Makes u stay longer in lanes, and makes you less likely to be ganked since you wont be at low health!
Awareness - More exp! Nice Mastery for Early game & midgame!
Well it really depends on your playstyle so its pretty much up to you. But ill suggest that u:
- Take Powerball fast because that it makes u faster which means u can flee, it can stun enemies attack your teammates which makes them able to escape. ofcause i can be used offensive too, its a great spell to start a gank with since it stun & deals damage. can also we used to chase down enemies bacause of its speed!
- The more points in Taunt that longer u can hold your enemy & let the carries bring them down, ofcause i can be very usefull when your enemy is in range of tower, of you catch a guy there with your taunt, there´s i very high chance on getting a kill.
Greater Mark of Resillience x9 - More damage & survivability
Greater Seal of Resillience x9 - More damage & survivability
Greater Glyph of Resillience x9 - More damage & survivability
Greater Quintessence of Resillience x3 - More damage & survivability
That was simple wasen´t it? :D
Heart of Gold x2 - you´ll end up with some armor and Health, and a 1g more per second
Ninja Tabi - More speed, and some dodge which will help your Nimbleness proc more
At this Point you´ll come to a crossroad!
If the enemy team is with 1 or less casters u should follow this build:
Warden´s Mail - More armor more Health regen + an awesome sloweffect on targets that hits you.
Sunfire Cape - More armor(dmg) + Aoe effect
Thornmail - This item is insane vs hard enemy carries!
Now Morph Wardens Mail & Heart of Gold into Randuin´s Omen.!
Whis leaves you with 1 item spot left that u can use on whatever u want..
If the Enemies team has some annying hardhitting casters & without any good melee enemies u should go for!
Chalice of Harmony - some cheap Magic resistance & amazing mana regen!
Force of nature x2 - ALOT of magic ressistance & really nice Heath regen + some movement speed
Now go sell your Heart of Gold & buy these in the order u want...
Banshee´s Veil - Some magic resist Much Health & Mana + Block one negative spell every 30rd seconds which in the most cases would be a stun!
Guardian Angel - Armor & Magic Ressist + Nice ressurection effect!
If The enemy team got both good casters & Melee´s you should use the Build i listed at the top of the guide! :D
Thanks for watching this guide,suggestions on how to make it better would be very apreciated!!
ARNE OVER & OUT!