Renekton Build Guide by Embracing
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Champion Build: Renekton
| Health | 3445 |
| Health Regen | 20.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 141.29 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 345 |
| Gold Bonus | 0 |
| Attack Damage | 124.22 |
| Attack Speed | 0.965 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence + Notes





Masteries
Changelog
DISCLAIMER: This guide's information may be outdated in many ways due to my lack of free time to edit. However I will be constantly updating the cheatsheet when I find out better ways to play Renekton!
3/23:
- Build One items shuffled around a bit.
Force of Nature too overkill just for one AP, so I replaced it with a GA. A
Negatron Cloak and health is enough to deal with one AP. - Changed back from
Heal/
Ignite to
Ignite/
Flash - Flash still most reliable spell in most general situations. - Changed from
Warmog's Armor to
Frozen Mallet - Warmog nerfs + damage / slow on Fromal - Marks changed from ArPen to flat AD - Mastery changes made this boss.
3/24:
- Masteries changed from 9/21/0 to 21/9/0 - Top lane is really aggressive right now, and Renekton can snowball a lot better with these masteries.
- Added a build two section and two scenarios:
1) First one of build two is if you snowballed early and got an advantage, but you cannot use that advantage well enough thus transitioning to defenses.
2) Second one of build two is if you snowballed early and kept applying pressure and kept dominating from then.
4/7:
- Minor bug fixes.
4/17:
- Added a VS AP and Getting Raped sample build on top
- Changed masteries a bit - changed from
Vampirism
and
Lethality
to
Sorcery
5/15:
- Changed a LOT of formatting; hopefully it looks better ^ ^
5/16:
- Removed cheatsheets at top of guide
- Added two new sections; Sample Builds and Getting Raped
7/12:
- Revamped cheatsheet + items section
- Slight fixes to the "I'm getting raped" section
- Fixed Lane Harass B
12/2:
- Revamped cheatsheet and masteries
12/6:
- Revamped cheatsheets
12/17:
- Updated item list
1/14/13:
- Updated information
1/31/13:
- Changed skilling order and fixed introduction and skilling explanations
3/29/13:
- Updated itemization
Introduction
Hello guys. I'm RosePhoenix, an 1840 elo player on NA (s2) and 1875 elo player on CN (s3), and this will be my third guide on MOBAFire. This one's going to be about
Renekton, the Butcher of the Sands.
This guide will be focusing on an offtank bruiser
Renekton while also focusing on some important damage output he needs.
Renekton's current status and role of the game is a tanky armor-shredder. With large amounts of health
Renekton can easily sustain through teamfights, and combined with
Slice and Dice, enemies will have low armor values which leaves them vulnerable to damage from your ADC.
Summary
On a faraway world,
Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus,
Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study,
Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger,
Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with
Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless,
Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell,
Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury,
Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent who guide him to the solace which was fading from his memory, he his brother all the way to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
Pros / Cons
| blah |
Pros
+ Strong laning phase with large damage radius. + Great pushing potential. + Double-dash for easy gap-closing. + Powerful low-cd sustain ability. + On-hit burst + stun. + HP and AOE damage buff in ultimate. + Needs no mana, even gains fury by every hit! + EXTREMELY fun to play! |
blah |
Cons
- High cooldowns. - Short dash if not touching enemies. - Easy kited when dash is on CD - Damage falls off as game progresses - Auto-pushes lane with haras (sometimes bad) - Dependant on items - Minimal damage to tankier champions - Nothing else, really. |
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
- Greater Mark of Desolation: Allows for more burst to enemy champions and scales well with AD.
Greater Seal of Armor: Core seals for dealing with minion damage and enemy laners
Greater Glyph of Scaling Magic Resist: Standard tanky DPS glyphs that prevent enemy casters from nuking you to death mid-game before you get MR items. Provides a hefty amount of MR at lvl 18, and helps a lot mid game against casters.
Greater Quintessence of Attack Damage: Necessary for early game lane control
Greater Mark of Attack Damage: Strong for last hitting and lane control but slightly weaker than ArPen marks for harass
Greater Glyph of Magic Resist: Another great setup for
Renekton. Use this setup if you know your enemy laner is going to be a heavy AP laner.
Greater Quintessence of Movement Speed: Another top pick for
Renekton, as it will help a lot with early game harass and chasing.
Masteries
Now that the masteries have changed, there is only one optimal way to spec
Renekton.

Provides best stats for
Summoner Spells

|
Ignite |
|

|
Flash Still one of the strongest spells in game because of its blinking capabilities. You can still use this aggressively in teamfights, and defensively to jump over walls. |
|

|
Ghost Another great summoner spell on |
|
Ability Explanations

![]() Reign of Anger [Passive] - |
ABC |
This makes |
- Try to get your fury bar above 50% for maximum harass in lane.
- Remember the bonuses >50% fury gives each ability!

![]() Cull the Meek [Q] - |
abc |
|
- Use
Cull the Meek with >50% fury for extra sustain in lane. - Don't be afraid to spam this in lane for harass or sustain!
- Make sure you don't ruin lane freezing with this ability.
- If you're almost down and a DoT will kill you, use
Cull the Meek for that last bit of health to save your life.

![]() Ruthless Predator [W] - |
abc |
A great stun that lets |
- Be sure to focus down the right targets with this ability.
- While running from one target, you can stun them to ensure your escape.
- If you see enemies put down a ward, dash to it and autoattack, then immediately use
Ruthless Predator to kill it before it stealths.

![]() Slice and Dice [E] - |
abc |
|

![]() Dominus [R] - |
abc |
An Ultimate just like Nasus's. Provides him with a HUGE amount of HP, an awesome DoT around him, and constantly gives him fury. This ability allows |
- Use
Dominus when near enemies to do massive amounts of AoE.
Dominus provides a lot of HP, so when you're running away and almost dead, using this might actually save you.- If you get ganked or see two enemies that are low, you can probably score a double kill just with this ult. Do NOT underestimate it. The timings must be mastered by yourself in game.
- Has a decent range, so if you're near an enemy running away from you, popping this can ensure the kill.
- Allows
Renekton to easily turret dive any enemy that's low.

| Lane Harass A: | ABC |
|
| Lane Harass B: | ABC |
|
| Chase: | ABC |
|
| Initiation: | ABC |
|
| Escape: | ABC |
|
Skill Sequence
Q > E > W > E > E > R > E > Q > E > Q > R > Q > Q > W > W > R > W > W
Simply said, R > E > Q > WI start off getting a point in each ability for maximum lane control early game.
Getting a point in
I start off maxing
After that I'd max
Lastly max
Of course, add points in
If you're having problems in lane maxing
Alternatively if you're against a weak laner or need the early heavy CC maxing
It all depends on the enemy laner.
Items
These are the core items for

|
SPACE |
9 Health Potions + 2 Sight Wards
Common starting items for solo-top at the current moment. Early game is focused on sustain, and grabbing the pots and wards will help with sustain and safety.
|

|
SPACE |
REALLY strong snowball build. The red pot is used when you are low (gives instant health) or when going all in and needing extra damage. Pots are good for sustain and ward gives safety as well.
|


|
SPACE |
Giant's Belt
This is a great item to buy for lane control. It gives a LARGE amount of health, and also builds off into |

|
SPACE |
Kindlegem
A great item that provides a decent amount of health, but most importantly, CDR. A great item to get early on. Further explained in Core Items.
|

|
SPACE |
The Brutalizer
Best early game tanky DPS item to ever get. Provides just the right amount of Armor Penetration for you to be a nasty threat to carries.Really cost effective, and generally always the first item you want to aim for if not |

|
SPA |
Chain Vest
Standard armor item to get versus strong AD. Rush this into Sunfire's Cape for massive anti-melee potential.
|

|
SPACE |
Hexdrinker
A GREAT anti caster item for |



|
SPACE |
Ionian Boots of Lucidity
A GREAT pair of boots that provide 15% CDR, which is almost half the amount of max CDR. CDR benefits |

|
SPACE |
Ninja Tabi
Another viable choice of boots. Gives a decent amount of early game armor for a really cheap price with a decent unique that furthermore lowers enemy damage. I generally get this if I'm up against an unfavorable strong lane, or if the enemy has a strong AD jungler. Like |




|
SPACE |
Kindlegem
A core early game item on |


|
SPACE |
Last Whisper
Another great addition to armor penetration which allows for a larger damage output to enemy carries buying armor and enemy tanks as well.
|



|
SPACE |
Spirit Visage
A great tanky item that gives a heap of MR. Is generally a great item to buy that builds out from |

|
SPACE |
Sunfire Cape
A great item that provides a LOT of HP and armor. Brings in an awesome AoE passive that synergizes so well with his ultimate.
|

|
SPACE |
Randuin's Omen
Another great item that provides a MASSIVE amount of armor while also providing an active slow that will really improve your chasing capabilities. This item is probably the single best anti-AD carry item because it greatly slows your carries when diving them (they are forced to attack you) and serves its slow role much better than |
Early Game
This guide is meant for
Renekton to go solo top, so remember to call for it for playing.
Renekton has a really strong early game in lane. He is, if not, one of the best laners in game. What you'll be focusing on early game is last hitting, farming, like every other solo top champion, and outlaning the enemy solo top.
Farming is the most important concept for a solo top champion along with harass and lane control. Unless mid game starts earlier, which would be something along the lines of a teamfight / group push at mid, you'll want to be pushing or pressuring the enemies the whole time. Generally you can start efficient harassing at lvl 3. Always make sure to ward your own lane. Also don't overpush your own lane when the enemies are near top, because sometimes even if you see the enemy jungler coming, they can reach you before you escape. When you see the enemy jungler somewhere else, you are free to push your lane and roam with that advantage.
Mid Game
Renekton shines the most mid game. You'll be dealing out massive amounts of damage while also being tanky enough to survive. You can either wander around looking for overextended or outpositioned enemies, or just keep farming at all times, because farming is usually what wins games besides kills. If possible, take the red buff, and go help other lanes that are under pressure.
At this point you probably will have a
Warmog's Armor and
The Black Cleaver. You'll generally want to aim for around 200 CS in 20 minutes.
Generally, if you played well, you can assure victory solely at mid game, because of the massive threat
Renekton is mid game. Renekton is a threat to all enemies in a teamfight, because his
Dominus provides so much tankiness, while his other abilities give him so much more AoE AD damage. He can pretty much turret dive any champion that's near half health, because of his
Dominus and
Cull the Meek. In mid game you can easily lead dives and invades and force objectives.
Late Game
During late game
Renekton should be one of the most tankiest champions on the team. Your damage will fall off, but you will still be a huge threat. After all the items, you should generally stick with the team and do things any champion should do late game. Make sure to keep map awareness and always be helping everyone. Make sure you play safe, just like any other champion you play in this game. Generally, one death on a teammate will lose people the game. Do NOT get outpositioned or overextended. Make sure to keep vision everywhere on the map. If you can save a teammate with your stun, go dive in and save them.
Always aim to either peel for your carries or dive the enemy carries.
Tank damage for your teammates, shred down the enemies, and win!
Teamfights
In a team fight, you will be one of the hardest ones to kill. You should be dashing around the fight, dealing massive damage and ripping apart carries.
Renekton can stick onto enemy carries ridiculously well.
Dominus and
Cull the Meek will make you a humongous threat to all of their champions. In the teamfight, dive in and focus the carries. If the enemies are onto your carries and your team has no one to defend them, go save them by stunning some of the enemy anti carries / bruisers. Otherwise, dive in the enemies and focus down the squishy carries. You generally want to focus down the Ranged AD carry first, following along with the AP caster and support.
Closing Statements
Thanks to jhoijhoi for the awesome guide on making guides! You can find it here!
Also thanks to Voyboy's
Renekton guide on SoloMid.NET! For all of you who don't know who he is, he's probably the best
Renekton player in this game.
Thanks for everyone who provided good feedback! Especially Psiguard and whoever provided a lot of help!
Thanks for reading this guide. I've spent a lot of effort writing this guide, and I hope it has helped you in some way. I hope you enjoy this interior crocodile alligator and have great success with him!
Again, thanks a bunch!
/signed, RosePhoenix
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