get
prime

Build Guide by krazykeithii

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author krazykeithii

Ranged control

krazykeithii Last updated on June 28, 2010
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Ability Sequence

13
14
15
17
18
Ability Key Q
2
4
8
10
12
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Using kog's range to help bring down heros or force them out of the lane so the team can push

1)spamming void ooze for the first 5 levels helps keep lane control, i usualy try to lane with a tank or another ranged harasser

2)grab the ancient golem buff every time you can after level 6, you might need help at 6-8ish depending on items, this helps tremendously with spamming living artillery
without the buff i dont tend to stack the debuff more than 2-3 times

3)after level 7 with void ooze and living artillery you can blow through just about all of the creeps on the map, if your in a lane just void ooze and drop art on the back ranged creeps. i tend to walk around in the jungle if my team doesnt need support the same applys here, just void ooze and living art and most of the work is done

4)DONT BE ON THE FRONT LINE, if your team starts to retreat use void ooze to slow enemy heros, and drop your living art around 2-3 charecter models in front of running heros, practice makes perfect with living art

5)burn down enemy tanks with bio-arcane barrage, its super effective vs hp builds, excpecialy after the bloodrazor, if you find yourself in a game with no enemy tanks then feel free to pick up Zhonya's ring instead and go for extra ranged harassment

6)Bio-Arcane is your best friend for anti hero, after level 12 you should be primary support for any team fighting, just dont get ahead of yourself, let your team move up befor you go rushing in

7)Summoner Spells, i prefer to use flash and ghost as they act as both defence and offence when needed, weather its flashing through areas to escape or using ghost to catch a running low hp hero with living art

please leave any comments, this is my first build and id like some feedback, i use Kog alot as of his release and i really enjoy the play style he offers