Sion Build Guide by SpicyRice
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+1 Very good guide on AD Sion good build 2. I made a guide for AP Sion, get my cooldown reduction from golem masterys and elixer, and situational DFG. Since i think you need your money more for the initial burst then for constantly doing half the dmg spells. http://www.mobafire.com/league-of-legends/build/sion-ganking-soloqueue-high-elo-70432 |
WarrexX Unremarkable (1) Posts: 12 Joined: 2010-06-28 |
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Good guide, will try it out. However, wouldn't an item like Frozen Mallet or Warmogs be good too? |
TheJuggernaut92 Posts: 9 Joined: 2011-03-24 IGN: TheJuggernaut92 on NA |
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Thanks for the +ve feedback guys, i think dfg is so good on sion, esp AP; his CDs are very important on a team with little cc. As you say, it doesn't really fit AD Sion because of the way DPS is calculated, losing one part (AD, AS, Crit) means you lose a disporportionate amount of DPS! |
SpicyRice Unremarkable (15) Posts: 92 Joined: 2011-04-03 |
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Great guide! Well thought out, very detailed, I am curious as to what do you do if a Teemo or Heimerdinger blind you. That takes out a good majority of your physical dmg and it ruins your Trinity Force procs. Can't wait for a response and I love the guide. |
Whyte Unremarkable (1) Posts: 13 Joined: 2011-03-29 |
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as with all melee champions AD Sion is vulnerable to blinds, teemo's 4 second blind is a *****. fortunately with this build you are reasonably tanky and less vulnerable than for example an ashe or a yi. you will just have to stun their main source of damage and rely on your team to put the damage on them. use your shield to keep as much damage off you as possible and hit ghost if they focus you. fortunately sion fulfils the offtank role well so you should have at least 2 other strong carries who can put the DPS out if you're cc'd, just as you can if they're cc'd. |
SpicyRice Unremarkable (15) Posts: 92 Joined: 2011-04-03 |
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Whyte wrote:
Great guide! Well thought out, very detailed, I am curious as to what do you do if a Teemo or Heimerdinger blind you. That takes out a good majority of your physical dmg and it ruins your Trinity Force procs. Can't wait for a response and I love the guide. thanks for the positive feedbacl :) as with all melee champions AD Sion is vulnerable to blinds, teemo's 4 second blind is a *****. fortunately with this build you are reasonably tanky and less vulnerable than for example an ashe or a yi. you will just have to stun their main source of damage and rely on your team to put the damage on them. use your shield to keep as much damage off you as possible and hit ghost and gtfo if they all focus you. fortunately sion fulfils the offtank role well so you should have at least 2 other strong carries who can put the DPS out if you're cc'd, you will have to rely on your team for this. the best way to counter a teemo who keeps singling you out for a blinding is to turn your negatron clak into a quicksilver sash and next time he points his pipe at you and blinds you, whip your sash off and put your axe into his face. CLEAVE. |
SpicyRice Unremarkable (15) Posts: 92 Joined: 2011-04-03 |
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Ever considered playing him more AP like at first? My skillorder is W(Q)-Q(W)-W-E-W-R-W-Q-W-Q-R-Q-Q-E-E-R-E-E, basically R > W > Q > E with a point into E at Lvl 4. I feel that I'm a lot stronger early-mid game (survivability, farm and killing power). Maxing E first gives you 10 more damage per Level. The additional health it grants isn't that great either. Getting Q second because it reduces its cooldown ;) Just try it once and you'll know if it fits your playstyle. |
tinolas Unremarkable (17) Posts: 250 Joined: 2010-06-10 IGN: tinolas on EUW |
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This is extremely well done. The only thing I have as criticism is that Merc Treads aren't in your main build. As tanky DPS, you're subject to a lot of CC, so I think that passing up Merc Treads is a mistake. In addition, you won't have to worry as much about passing the attack speed cap. 2.1 isn't too noticeable of a difference from 2.4. |
Jebus McAzn <Moderator> Distinguished (449)
Posts: 6893 Joined: 2010-09-30 IGN: Jebus McAzn on NA |
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The detail in this guide is incredible. The graph was a phenomenal addition, and you have a significant amount of math to back up your claims. My only suggestion is to consider a |
Trojan995 <Veteran> Prominent (109) Posts: 2510 Joined: 2010-10-04 IGN: Trojan995 on NA View My Blog |
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tinolas wrote:
Ever considered playing him more AP like at first? My skillorder is W(Q)-Q(W)-W-E-W-R-W-Q-W-Q-R-Q-Q-E-E-R-E-E, basically R > W > Q > E with a point into E at Lvl 4. I feel that I'm a lot stronger early-mid game (survivability, farm and killing power). Maxing E first gives you 10 more damage per Level. The additional health it grants isn't that great either. Getting Q second because it reduces its cooldown ;) Just try it once and you'll know if it fits your playstyle. Anyways, I agree with your itembuild, however you don't really have to rush Trinity Force imo. Sometimes early defense is just better. Btw, I use 11/0/19 as my masteries, reducing my cooldown and increasing my mana regen ... you raise an interesting point about maxing Q before E. At first thought I would aim to max E first because when you pick up your zeal, the extra AS should multiply with the AD from Enrage to give much higher DPS. I agree that the difference in health due to farm won't be much, probably 50 - 100 health. That said, you could just be increasing your DPS by more by maxing W first. I will try it out and see how they compare. Thanks for the +ve feedback! IF YOU ARE THINKING OF DOWNVOTING, PLEASE EXPLAIN WHY. I HAVE WEIGHED UP THE PROS AND CONS OF AD SION ABOVE, PLEASE DON'T DOWNVOTE BECAUSE YOU PREFER AP; THEY ARE DIFFERENT STYLES. |
SpicyRice Unremarkable (15) Posts: 92 Joined: 2011-04-03 |
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