Ezreal Build Guide by yehosera
Not Updated For Current Season
Not Updated For Current Season
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
I have been playing Ezreal as my main champion way back since season 1 when he was considered the worst AD carry around I regularly stream games as him here www.own3d.tv/yehosera and in case you still don't feel I'm qualified to talk about how this champion should be played my lolking
RUNES & MASTERIES
With regard to the masteries the 1 in defence is there just in case you end up taking heal, having the mastery point already in upgraded heal means you only miss out on 1 mana per 5 which isn't a great deal.
With regard to the runes use the generic AD page except for the glyphs where I feel mana regeneration is more important than the magic resist, as you spam a lot as Ezreal and to sustain Essence Flux harass you WILL run out of mana without less so with it does not completely resolve your mana issue, if you feel like the mana issue is too much you could possibly swap out the armour seals for flat mana regen seals but that reduces the damage you can take drastically.
Flash Ignite pretty standard. However if the opposing lane has a lot of up front burst ( Graves Taric for example) Heal is probably the superior choice as it will allow you to live through their burst and not die every time you return to lane. The other time when Heal is a good option is when they have a Soraka on the enemy team, this is because at ~level 5-7 the amount she can heal for is so insane the Ignite doesn't do much in the way of netting kills therefore Heal is a better choice as late game Heal is more effective in my opinion than Ignite . You can consider taking cleanse, but there's very few champions who can actually CC you at the range you're at, champions like Riven and Irelia especially can dive through your team to you but heal should be enough to save you from them and cleanse does not work on Warwick's Infinite Duress. The only time I would advice Cleanse over using heal as an answer is if they have a Taric or a Sona in lane ( Cleanse vs leona is pointless you die even if you Cleanse the Solar Flare as it still leaves a mark of her passive Sunlight) and if outside of lane they have some kind of tanky dps that relies on a stun to kill you, Renekton I think would be one to use Cleanse against as without his stun he can't actually stick to you so well (he shouldn't be buying Trinity Force so will have no bonus movespeed you can actually just outrun him if it comes to it), but against Irelia][/color It's a matter of outliving Hiten Style (so Heal would be more effective) and with Riven it's a matter of kitting and not being caught in the Ki Burst. With regard to Jax there's very little this champion can actually do to phase him his Counter Strike dodges your Mystic Shot to kill him you'll be relying heavily on your mage, whatever summoner you take you will not be 1 v 1ing this man anytime soon.
Pretty simple to remember, early point in Mystic Shot and Arcane Shift. Mystic Shot at level 1 because it does the most damage that early and you need a point in it for the passive cooldown reduction, the early point in Arcane Shift is sheerly for the utility in having a blink.
Max Essence Flux as it offers the ability to poke at the enemy AD whilst they are standing in creeps as this is where they will standing to avoid Mystic Shot harass, also the attack speed debuff it offers tips auto attack fights slightly towards your favour sheerly because you can hit them faster than they can hit you, however you will still lose out in auto attack fights to the likes of Vayne I don't think there's a champion that can out auto that thing.
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EARLY GAME ITEMS
Double dorans blade and tier 1 boots is what your first back should be aiming for, at ~level 4-5. The double dorans is rather important as it's the only lifesteal you will be buying for quite a while.
The next goal is the Zeal, upon buying this item poke in lane becomes so much easier with the increased movespeed it offers as long as you remain equal in the tier of boot with your opponent and a Zeal up on them going auto Essence Flux auto becomes an option as to how to poke them in comparison to Essence Flux auto which was the previous poke combination.
If the jungler ganks and you manage to force your lane opponents to recall or even better secure kills on them dragon should become an option be sure to take this whenever possible. Also ~level 9 call down your top laner to force a dragon fight and take the dragon.
Finish Trinity Force and Ionian Boots of Lucidity by now early game should be over.
MID GAME ITEMS
After finishing your Trinity Force your next major goal is Infinity Edge.
With the Trinity Force you offer quite a lot of mid game utility to your team as you can tank some damage (helpful for things like dragon) as well as slow enemies although, this slow isn't reliable after ~2-3 auto attacks you should be getting the slows.
Aim to break your opponent's tower then rotate to mid lane and break that tower. After that taking dragon should be no problem especially if both your mid and bot lane towers are up.
Once you manage to take top tower, this can be done in many ways, ask your support to get oracles and clear baron of wards then force baron fights ~20 minutes is the earliest that these kind of plays should be taking place and earlier and you run the risk of baron straight up pentakilling your team. As I mentioned earlier there are many ways of taking top tower aside from letting the lane be pushed by your top laner; the most effective is to 5 man it, alternatively you can rotate all your lanes and send mid bot, top mid and bot top then push it down yourselves.
Battle Plan !!!
END GAME ITEMS
Once you've gotten Infinity Edge Trinity Force you want to round out the build to look like Trinity Force Infinity Edge The Bloodthirster Last Whisper Quicksilver Sash Ionian Boots of Lucidity.
The Quicksilver Sash is swappable for another The Bloodthirster if it's not helping or if it's not helping due to over commitment from the enemy team Guardian Angel note that while Guardian Angel is on cooldown it's advisable to sell it for Banshee's Veil or Randuin's Omen depending on the type of damage you're taking.
RANKED PLAY AND TEAM PLAY
In ranked play he can be picked at any time he fits into most team compositions, the only one I can think of that he does not fit into so well is one with a lot of single target stuns Ashe fits into a team like that far better.
With regard to team play I find that team fights are about trying to keep yourself alive through the focus of their front row then cleaning up their back row. Just try to stay alive and hit their front row enough that they run, this generally means you've won the fight.
BOT LANE DIFFICULTIES
As with every champion (except Yorick) Ezreal has difficulties against certain lanes opponents I will cover the hardest and offer solutions:
Ashe most people dismiss her but how does Ezreal actually do anything to her in lane, to actually reach her is impossible without use of Arcane Shift as she stands so far back with her 600 range also Volley keeps you at bay with relative ease for her. Also she out scales you into the late game with the enormous amounts of range and utility she provides to her team.
My advice with her would be to either take a hyper aggressive support to punish her lack of an escape Alistar is perfect at level 2 he can Flash Pulverize Headbutt to knock her back towards you and that should net a kill with relative ease. Leona does a good job of zoning Ashe from the creeps however until 6 it is very hard to net a kill due to Zenith Blade having 700 ranging which is rather small for a skill shot as well as how far away from the bush Ashe can stand. The other option is to take a passive support ideally Soraka then waiting it out and just farming, with this tactic be sure to punish her heavily during the mid game as soon as lanes break while she's still weak.
Corki poses a huge problem in lane due to his ability to straight up kill you in a 1 v 1; he bursts for similar damage more consistently, also he can fire off his poke at high damage from between his minion line into your minion line whereas you lose out on Mystic Shot damage by poking in this manner. There are two ways Corki will play out the lane 1. passively and farm while zoning you, this is done by the threat of the damage he can do forcing you away while he last hits to deal with this take Sona as your support she can poke him back for high damage while healing you so zoning is rather hard. 2. He can take an aggressive support generally Taric and it becomes a kill lane, as soon as you get hit by the Dazzle you die is the plan. To deal with this you can take an even more aggressive support Leona or Alistar and aim to kill them back, the issue with using this as a tactic is one side will kill the other one of you will start to snowball and the fights are rather even, one mistake will cost you the lane so be weary when using this as your response. The other way to reply to the kill lane is to take Janna as your support; with Janna she can disengage for you and not net them kills. Let the lane push to your tower and learn to farm under it (for ranged creeps hit them once let the tower hit them once then hit them again for the last hit and for melee creeps let the tower hit them twice then last hit them), due to how pushed up they are depending on your jungler they should be an option for ganks Nocturne can gank pushed up lanes the best in my opinion as even if they were to ward he can use Paranoia from inside your own jungle to catch them; similarly if your mid lane is Twisted Fate they become a gank target for his Destiny.
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Kill bot tower
Kill mid tower
Kill top tower
Force Baron fights
Against or , is always viable
Hope this guide helps, if it does help me by checking out my stream at www.own3d.tv/yehosera and my other guide at http://www.mobafire.com/league-of-legends/build/i-may-not-be-a-wizard-but-i-have-a-gun-239922
ONWARDS AND UPWARDS!!! yehosera, out.
Oh and don't forget
BE A MAN